Re-Logic is the development studio behind the highly successful 2011 indie title, Terraria. I recently had the opportunity to speak to the mastermind behind the 2D sandbox game, Andrew Spinks, about the upcoming mobile port of the game, what the Xbox One and PlayStation 4 consoles have to do to help indies thrive and where he views the single player experiences in the next generation.
Q) For those who are unfamiliar with the game, how would you describe Terraria?
A) Terraria is a sandbox adventure game with an emphasis on exploration, combat, and creativity. Build your character by crafting all sorts of awesome gear to survive, and build your world from the ground up and by creating villages, palaces, or whatever your imagination can conceive in a completely customizable world!
Q) Would you say you got inspiration for Terraria from Dig Dug?
A) Yeah maybe a little, but I’ve drawn most of my inspiration from games like LOZ:A Link to the Past, Dwarf Fortress, Liero, and Minecraft (of course)!
Q) You’ve recently announced Terraria for mobile devices, why did you
decide to port the game to mobile and what changes have you made to
ensure the game works well?
A) I have actually had a lot of fans asking for the port for a while now, and our publisher was on board, so we decided to go for it! There are going to be some very specific touchscreen features that will keep gameplay viable. One of these features that is really cool is the ability to zoom in and out!
Q) There was little clarification in the press release, can you
specify which platforms you are targeting with the mobile release of
A) I can’t say much on that one just yet, but clarification will be coming shortly!
Q) Another device that you have recently released Terraria on is the
PlayStation Vita, what drew you to the Sony handheld?
A) The Vita is a really cool piece of hardware, and this is another highly requested port by the fans! On top of that, Sony has been very eager and supportive in bringing Terraria over, so it’d be hard to pass up an opportunity like that.
Q) A lot of other indie titles have also recently ported themselves
over to the Vita, including games like A Virus Named Tom and Thomas
Was Alone, what do you think Sony has done to make the Vita such an
indie friendly platform and how do you think they can take this
forward with the PlayStation 4?
A) The indie market is an excellent place to find an innovative and unique perspective on gaming, and I think Sony has caught wind of that. But it goes above and beyond the fact that games like these are indie. The fact is, they are fun, creative games, and it seems like Sony just wants to get a good lineup there.
Regarding the PS4, Sony has mentioned a new indie section in their store, and it looks like it will house indie games that are available, including the PS4. Other than that we just don’t have that much information about the new console.
Q) On the subject of the next generation, where do you think the
single player experience could go on the PlayStation 4 and Xbox One?
A) The whole sphere of gaming is in such a state of flux right now, I just hope that both companies are willing to stay flexible and are able to turn on a dime when the market demands it.
Q) Could we possibly see Terraria ported to either of the next
A) Anything’s possible!
Q) Finally, what’s next for Re-Logic?
A) At the moment, I’m up to my neck in code with the development of Terraria’s 1.2 update for PC, and it’s going to be awesome! I can’t wait for everyone to see all that’s coming with this one. I really can’t put it to words.
OnlySP would like to thank Andrew for his time and wish him the best of luck with the continued development of Terraria, which you can buy via Steam. Stay tuned to the site for more information about the mobile version of Terraria in the coming weeks.