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The Future is Social (And That’s Not A Bad Thing)

Back in 2011, veteran game designer Mark Cerny made the bold prediction that “the traditional single player experience will be gone in three years”. At the time I scoffed. And justifiably. Although multiplayer was booming and social features were beginning to ingratiate themselves into campaigns, we were only months away from some of the best ...

Developers, Stop: Using Cutscenes To Introduce Enemies

In what will hopefully be a semi-successful form of enlightenment and discussion, “Developers, Stop:” will be a regular editorial series wherein Michael Urban talks about particularly irksome modern gameplay flaws that are trending for all the wrong reasons and should probably be stopped. You’re walking down a cold, dark hallway where the metallic walls are ...

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