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Exclusive Interview: Wolfenstein: The New Order Will Downplay Paranormal Themes, Challenge Players and Reward Exploration

I was absolutely floored by Wolfenstein: The New Order during my hands-on time with it at E3. You can expect an impressions article for that soon, but in meantime, this interview between me and Machine Games gameplay designer Sabine Roesgren will hopefully tide you over. Q: In terms of continuity, is this related to any ...

Exclusive Interview: The Witcher 3: Wild Hunt Will Have 36 Different Endings, No Load Times, and More

After seeing a breathtaking 45 minute presentation for The Witcher 3: Wild Hunt at E3 (of which you can expect a write-up soon), I was able to catch up with gameplay producer Marek Ziemak for a juicy interview about the game. Topics included load times, multiple endings, the game going multi-platform and the voice acting ...

Andrew “Redigit” Spinks Talks Indies in the Next Gen and Terraria Mobile Port

Re-Logic is the development studio behind the highly successful 2011 indie title, Terraria. I recently had the opportunity to speak to the mastermind behind the 2D sandbox game, Andrew Spinks, about the upcoming mobile port of the game, what the Xbox One and PlayStation 4 consoles have to do to help indies thrive and where ...

Do single player games still have an audience? Dishonored dev says yes

Arkane Studios head Harvey Smith, the creators of the first person stealth action game Dishonored, recently talked with Gameindustry and stated that single-player experiences still have an audience. With the popular multiplayer side of gaming it almost feels like single player games have taken a step back in favor of the multiplayer experience. Although there ...

343 Wants to Explore the Halo Universe Beyond Master Chief

In an interview with Polygon, 343 Industries’ executive producer Kiki Wolfkill talked about Halo 4 and the future of the franchise.  She spoke about the challenge of a new developer taking over a decade-old franchise and the importance of establishing credibility with the Halo fanbase. If we didn’t take that right initial step, there would be nothing after.  If ...

Wake Up Call will be an FPS experience “any and all sci-fi fans will just need to have”

It always excites us when a developer is doing something interesting with the first-person shooter genre, and Wake Up Call, a promising fusion of storytelling, shooting and puzzle-solving, is nothing if not interesting. As the first project by newcomer indie dev Leatharian Studios, the game certainly has a humble beginning, but thanks to a dedicated ...

Indieview: Wrack, the cel-shaded FPS, is “a larger-than-life sort of game”

  “Indieviews” is a series of weekly interviews with independent developers that serve to highlight upcoming standout projects that have immense potential.  Join us each Wednesday as we delve into a specific indie game to get behind its design philosophy and the unique vision of its creator(s). (To read the previous Indieview, Metroid: Coven, click ...

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