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Cyberpunk – Details on Inspiration, Character Customization, and More

Since being announced in May, we’ve heard very little about CD Projekt Red’s newest IP Cyberpunk.  We’ve been waiting to find out more about this “mature” futuristic RPG from the developers behind the Witcher series.  In a recent Q&A session, Community Manager Marcin Momot revealed a few details about the game including inspiration, character customization, and the game ...

XCOM: Enemy Unknown – Details on Alien Tech and UFOs

Ground-based combat and tactics have been the extent of what we’ve seen thus far from Firaxis’ upcoming strategy title XCOM: Enemy Unknown.  In a recent interview with Joystiq, producer Garth DeAngelis and designer Jake Solomon have revealed some new information indicating that the fight to save humanity will take to the skies as well.  They detail aerial combat, as well ...

Last of Us Director Talks About Creating Characters

In an interview with Game Informer, creative director Neil Druckmann talks about the process of adding a character to the story of The Last of Us.  He specifically focuses on the newly revealed character of Bill and how the team had to consider his impact on the relationship with main protagonists Joel and Ellie.  Check it out ...

The Last of Us – Concept, Environment, and Exploration

Naughty Dog’s upcoming title The Last of Us has been under the spotlight since its impressive gameplay demonstration at E3 this year.  We already know that the game tells the story of Joel and Ellie, two very different survivors, as they make their way across a post-apocalyptic United States.  In a recent interview with Siliconera, game director Bruce ...

Exclusive Interview: Darksiders II – “There Will Always Be Single Player Games “

Vigil Game’s Associate Producer Jay Fitzloff continues to answer some more questions about Darksiders II in the second part of our exclusive interview.   The world in DS1 was pretty large, but fairly linear with limited exploration opportunities.  With the fast travel system in place, will the game world in DS2 be larger and somewhat ...

The Last of Us – Marrying Storytelling and Gameplay

One of the shining moments of Sony’s E3 press conference this year was the demo of Naughty Dog’s The Last of Us.  It was lauded for its graphics and gameplay, but according to director Bruce Straley, the emphasis is on the story.  In an interview with GamesIndustry International, he discusses the craft of building a narrative, player immersion, and ...

Exclusive Interview: Darksiders II – “A Character That People Can Feel Compassion For and Relate to”

We’ve had quite a few great interview this summer here at OnlySP. We started of with Prototype 2, Metro: Last Light and most recently the very ambitious Class3. To continue on with our focus on interviews, we got in touch with Vigil Game’s Associate Producer Jay Fitzloff to answer some questions about the game for ...

Quantic Dream’s David Cage On Beyond: Two Souls

At E3 2012, Quantic Dreams unveiled Beyond: Two Souls, their next adventure game following last year’s thriller Heavy Rain.  In an interview with The Guardian’s Keith Stuart, Quantic Dream’s founder David Cage provided some insight into the game.   The story will follow Jodie Holmes, a young girl “who possesses supernatural powers through a psychic link ...

Splinter Cell: Blacklist writer talks Sam Fisher’s role and motivations

Some heroes are so celebrated, they become iconic. Whether it’s their personality, their mysterious nature, or their flaws, many game protagonists over the years have created a lasting impression on gamers. The Splinter Cell series’ Sam Fisher could definitely claim such a title, as fans have grown fond of Michael Ironside’s deep and world-weary voice ...

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@casterpunk @Rt_Lockwood Need for Speed Rivals was announced today, will not come to the Wii U :/

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