E3 can’t come quick enough. Far Cry 4 was announced today via Ubisoft and has been confirmed to be set in the Himalayas, in a location known as Kyrat. While there’s not a lot of information to go on, the game is set to have a huge reveal at this year’s E3 but that doesn’t stop us from mulling over just what we’d like to see in the sequel to this top notch series. Let’s discuss.

Far Cry 3 was a fantastic game. It felt like this was the game that Ubisoft Montreal wanted to make since 2 and they had finally achieved their vision. Far Cry 3 really took the open world setting and crafted a world that you could lose yourself in again and again thanks to the exotic environments, non-intrusive crafting/hunting (that you actually wanted to do) and of course,  one of gaming’s best villains in recent years. The game was an open world adventure that rewarded you endlessly, gave you multiple options to play how you want and most importantly was damn fun to play with. After the huge success of the game, Far Cry 3 led to one of my favourite DLCs since Undead Nightmare.

Blood Dragon was the bones of Far Cry 3’s main game but soaked in neon,  filled with dragons firing laser beams and littered with 80’s reference after 80’s reference. What many thought to be an April Fools joke was in fact one of the most impressive DLCs and it really showed how Ubisoft were willing to let a side project become a fully fledged game, one that became a huge success commercially and critically. Overall, Far Cry 3 was a huge success for Ubisoft and is still a fantastic adventure that I urge every gamer to experience.

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So where does that leave Far Cry 4? With some pretty big shoes to fill, the game has a lot cut out for it but can it achieve it? The first priority for Far Cry 4 in our opinion ought to be tone down the multiplayer. I’m sure there’s a band of gamers out there loyally playing the multiplayer in Far Cry but these modes are not nearly as impressive as the single player experiences. The crux of many games these days is to include multiplayer to prolong the experience. However, multiplayer focus should not be key for Far Cry 4.

That does not mean to get rid of a multiplayer aspect for the game altogether. To do so would mean getting rid of Far Cry’s fantastic map editor which I know many fans of the series love to play around with and craft maps that are either impossibly crazy, perfect replicas of pop culture or downright masterpieces. I absolutely love the map editor in the series and to do away with would be non-sensical.

However, to take the map editor one step further is key and implementing a form of User Generated Mission/Race/Challenge would be absolutely fantastic to keep players coming back for more.  Sure, you can still include multiplayer deathmatches for Far Cry 4 but it shouldn’t be practically half the game like it was in 3. Allow for users to take control of the map editor but apply to single player components not just for online team matches but rather challengers or races or even story missions. That’s the way to bring back more people to your game because it’ll add a whole new layer to the replayability to the series.

Moving on, the only other problem I had with Far Cry 3 was its characters and story. For a good chunk of the game, Far Cry 3 delivers a fantastic story. You’re immediately exposed to some violent twists from the get go and the whole premise of being an innocent college kid turned into ruthless tribal warrior is a fantastic premise and one that, for the most part, was done very well. The introduction scene which was practically a music video of the main character and his mates being rich stuck-up college kids all set to M.I.A.’s Paper Planes was perfectly cringey, which makes their introduction to this chaotic landscape all the more dramatic.

I haven’t even mentioned the game’s villain Vaas who stole every single scene he was in. His wild, unpredictable personality left me on edge and at times, genuinely terrified to be around him. He was a perfect villain. But come two thirds of the way through the game, things start to go a bit downhill. You’re introduced to a brand new villain who is nowhere near as compelling, there’s a whole military faction to deal with (as opposed to crazy pirates) and then you’ve to continue saving your friends who, at times, you’d rather just leave to rot because of their stereotypical “bro” cardboard cutout personalities that you’ve seen a million times over. Far Cry 3 had some great moments with its story but ultimately stumbled before the finish line.

Far Cry 4 does not necessarily have to exactly follow suit with the whole “college student turns Rambo” story but it would be interesting to see them approach it again with a different outlook. The story in 3 matched perfectly with the gameplay because the more you played the game, the better you got and therefore, the better the main character Jason Brody became at killing people which was reflected in the story. It was a perfect synch that I’d love to see done again in 4. Could we have a story about a villager who has to turn to a life of being a hunter? Or even a tourist who is caught up in the chaotic world around him? The game is set to feature a “despotic self-appointed king” so it’s obvious there’s going to a “royal” faction stirring up trouble for everyone else. From what we’ve seen from the initial promo image is that the potential villain is a blonde 30 something who is sitting on a broken Tibetan statue sporting a garish pink suit with an RPG, assault rifle and hunting knife at his side. In terms of looking as manic as Vaas? This guy has it down.

In terms of side-characters, there’s not a lot known and I honestly think they should be limited. There was too many boring side-characters in 3 that had zero personality so maybe 4 can inject some personality into potential side-characters. Stereotypical character are fine once you build on from them. You should add something new to that helps them form their own character rather than stick to the same characters personalities we’ve seen a thousand times over.

Far Cry 4 is set to introduce elephants that you ride on. As fun as that sounds, I think there should be a development from this and include not just elephants, but other animals aswell. Perhaps horses could be added? Heck, maybe even a snow leopard if you complete the game 100%.  I think the elephant aspect might be more of a gimmick than a useful one but it will be interesting to see how it plays out. In terms of vehicles, I really think Far Cry 4 should go all out. I’d love to see everything snow related from snow mobiles to snow boards. I loved the wingsuit in Far Cry 3 and it added an almost “extreme sport” feeling to the game where you would journey to the top of a high hill, climb a tower and then deploy your wingsuit at 90 mph. It was an absolute thrill that I would love to see re-created in Far Cry 4 but maybe with a snowboard or skis on the Himalayas? I feel that if there’s going to be snow in the game, it would be a shame not to take advantage of those icy slopes.

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And my final wish for Far Cry 4 is to bring back a sense of realism. I was one of the few who missed the realistic map in Far Cry 2 where you could take out a paper map and compass to see where you are. It was a neat,charming touch that I really missed in 3. I also missed repairing your jeep’s engine if you smashed it up too bad because again, it was a realistic aspect that was a consequence for your crappy driving. However, I won’t miss the malaria and gun jamming because they didn’t add a sense of panic like a busted engine did but rather an angry sigh of annoyance. The game mean well to include them but they were no fun at all.

For Far Cry 4, I would love to see stuff like using a knife to cut vines in luscious jungle areas or use goggles if there’s a snowstorm that is too intense. Realism doesn’t have to go overboard for every single aspect of the game (i.e. hunger meter, hydration meter) but rather in parts that could lead to some interesting mechanics. Maybe if you go swimming in a cave, you have to leave behind your weapons in a boat like Assassin’s Creed IV? This would mean you’d have to use stealth or other tactics and play a little bit differently than just going all out. Is there a realistic aspect you’d like to see in the game?

Finally, if there’s one thing to be said about Far Cry is that it has some of the best hand animations I’ve ever seen in a game. You constantly see the main character look at his hands/arms, either by healing them by popping a bone back in place or shielding himself from flames. If the game was to include even more animations, I’d be extremely happy. From placing hands on the bars of a snowmobile to turning a key in a car or tightening your grip on a paragalider or the reigns of an elephant’s saddles; Far Cry 4 should include even more hand animations that adds a much appreciated level of realism to the gameplay.

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So that’s we’d love to see in Far Cry 4. More vehicles, more animations and maybe more realism. But what about you? What are you hoping to see included in the game, be it far-fetched or perfectly plausible? Let us know in the comments below. As always, you can follow us on Twitter or like us on Facebook to get the latest updates on even more editorials.

Far Cry 4 comes out on November 18th for PS3, Xbox 360, PS4, Xbox One and PC. Stay tuned for more news at E3.

 

 

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  • Fábio Vieira

    “[…] It felt like this was the game that Ubisoft Montreal wanted to make since 2 and they had finally achieved their vision. […]”

    Well, right at the start of the FC3 pre-production, FC2 core team members left Ubisoft (e.g. creative director Clint Hocking) or went to work in Watch Dogs (e.g. lead level design Jonathan Morrin, technical director Dominic Guay and scriptwriter Kevin Shortt) and Splinter Cell: Conviction (e.g. narrative design Patrick Redding), so not their vision, for sure. :P

    • Nathan Hughes

      Damn, really? I enjoyed Far Cry 2 a lot but just felt like it was let down in places. Far Cry 3 felt like the evolution of it so I assumed the same team worked on it again!

      • Fábio Vieira

        Far Cry 3 improved a lot of things (wildlife and driving are my fave improvements), that’s for sure, but its creative team didn’t have the same vision and design values. I think they aimed for a more cinematic experience, and went to far with the whole satire-thing. That’s probably why there are some people that love FC2 but dislike/hate FC3.

        “Once again, players will be able to craft their own stories as they travel through this exotic open world teeming with wildlife – using their wits along with an assortment of powerful weapons and diverse vehicles.”

        That’s what I want. :D

        • Dakan45

          exactly

      • Fábio Vieira

        It seems history is repeating itself: creative director Patrick Plourde and lead writer* Jeffrey Yohalem went to work on Child of Light, lead game designer Jamie Keen left for EA Gothenburg (now Ghost Games), cinematic and animation director Robert Darryl Purdy left for Eidos Montreal.

        *I just found out while researching that FC3 lead story designer and FC3:BD scriptwriter Lucien Soulban is the FC4 lead writer! :D

        • Fábio Vieira

          Jeffrey Yohalem ‏@jeffreyyohalem 2 h
          Any questions about Far Cry 4, don’t ask me. I’m not involved. Child of Light, however, bring ‘em :)

          YEEEEEEEEEEEEEEEAAAAH!!! :’D

        • http://www.onlysp.com/ Nick Calandra

          Trying to become an insider Fabio? :)

          • Fábio Vieira

            Haha, I wish! :D

            Just sharing stuff I find around the net, though I only look for information about the games and developers that interest me. It’s quite exciting, hehe. :)

        • Dakan45

          i wanna know where the people in charge of fc4 have work on.

          • 112colonel .

            Fc4 is made mainly by ubisoft montreal.same guys who made fc3

          • Fábio Vieira

            You’re right, a lot of FC3 developers are “reprising” their roles, though quite a few leads and directors left or moved on to something else. :)

          • Dakan45

            ahhhh fckk!!!

            Some ac3 guy said that he didnt even know that ac3 had lockpicking, so many diffirent teams were working on the game, that no one knew what they gonna deliver in the end, too many teams handling diffirent things, i hope fc4 isnt another ac3.

      • Dakan45

        Depends what you looking for, fc2 offered agressive gunplay nonlinear missions, lots of enemies to kill and great atmosphere fc3 didnt, it offered a linear cinematic versio nof it.

  • Dakan45

    I also liked fc2 more and the fc2 team works on watchdogs so i hope it is nonlinear as well.

    Fc3 had vass, but they killed him half way through, so the story was pointless.

    Those meele qte fights were pointless.

    Now lets go to the missions, the campaign is short many missions can be finished in 5 minutes and non of them stand out.

    The first missions are nice, likthe one on the boat, where you can play nonlinearly with stealth.

    The rest? They are too linear and scripted and that sucks.

    Far cry 4 needs to be more like fc2, dishonored and such and less scripted.

    Fc3 didnt require alot of effort. You got to a watchtower? free guns, you pick up money WOW your wallet is full, most of the open world was filler copy and paste sstuff.

    Then there are the weapons.

    The ak47 in any game is a a powerfull weapon at close range but lacks accuracy. Well in fc3 it is a piece of crap, it is slow, weak, innacurate and every weapon you unlock is superior.

    So basicly there is no balance or prefence on the weapons each weapon is better than the last one so you get the best weapon instead of the one that suits your playstyle. Unlike fc2, there is no reason to use any other weapon than the last one you unlocked becasue it is simple the best.

    I hope fc4 is nothing like fc3.

    The worst part was how empty and generic the map was, if you captures safehouses, then the game basicly removed enemies from the map so you can run around and open identical lootboxes while getting “wallet full” message popin up all the time.

    So much fun….NOPE.

    How about having more atmosphere and better music like fc2 instead?

  • Nick C

    I would like to see Far Cry 4 basically like FC3’s open world, but make it MMO style. Or at the very least, add co op play. I was let down with 3’s multiplayer, but if they can make 4 an open world MMO where I can run around the map with some friends, I would be happy.

    • David Cook

      That sounds like a terrible idea.

  • Brandon Roberts

    FC4 probaly won’t be as good as FC3.

  • will

    i want to create missions with map editors in far cry 4!!!!

  • Johnny

    I’m sorry, but watering down the multi player in far cry? really? Might as well just do the same with Halo, effectively betraying it’s core fanbase. Let’s remove Mario’s ability to jump while we’re at it, because who really wants to do that any more? Thats just silliness