In a recent interview with RPS, Epic Games’ General Manager Ray Davis talked about one of their upcoming titles, Fortnite.

Speaking to RPS, Davis told them that Fortnite has come a long way since it’s 2011 VGA reveal saying, “I would say it has evolved. Like all game development, it’s a long, long road and lots of things are discovered along the way.”

Davis continued on to say, “With Fortnite, the way I look at it is we think there’s a big opportunity, and the last thing you want to do is rush something before it’s really found its core. The team’s been working really hard. I think they’ve made some tremendous progress. Hopefully we’ll be able to talk about it more soon. I can say that it’s a tremendous amount of fun to playtest.”

Davis didn’t talk about any upcoming plans to re-reveal the game so I wouldn’t get your hopes up for it to be at E3 this year. Although, Microsoft seems to have plenty of surprises up their sleeve for E3 this year, so maybe Fortnite is one of them?

If you’ve never heard of Fortnite till now, it’s an Unreal Engine 4 crafting/survival game where you build your base during the day using a highly detailed tool set that allows you to build your base to your liking. At night, you must defend yourself from the monsters that will try to take down your defenses and eventually the player.

You can read the full interview with RPS here where they talk about Epic’s plans to release Unreal Engine 4 to the public and more.

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  • Millan Singh

    So what this really means is that when Epic decided to remove SVOGI from Unreal Engine 4 (the fully-dynamic lighting system), they had to redesign Fortnite because of that.