Most Wanted Next-Gen: F.E.A.R. 4


Over the past few years, a growing concern has developed over the seemingly forced inclusion of action-focused gameplay in franchises that were based in the “horror” genre.  The two most recent Resident Evil and Dead Space titles have received a bulk of the criticism from the gaming public due to what has been perceived as a significant shift from frights to firearms and spooks to ‘splosions.  However, there is one gaming franchise that has unabashedly mixed the shooter and horror genres with exceptional results.  Across three major releases, F.E.A.R. has not only provided waves of bullets, explosions, and even mechanized death-machines, but also offered up genuine scares courtesy of one little red-dressed girl named Alma WadeDammit, why are pale-faced, stringy-haired dead girls so terrifying?

The series takes its name from the F.E.A.R. (First Encounter Assault Recon) team, a secret government force that was formed specifically to handle paranormal entities.  In this case, they are sent on a mission in which they encounter Alma Wade, a little girl who has been the victim of a series of atrocious crimes and is out for revenge.  The narrative of the series is based on the Japanese horror theme “onryō”, or “vengeful ghost”.  Though the framework of the games may be derived from a clichéd film trope, the actual storyline of the franchise is rather complex and stunningly disturbing.

We’ll take a look at the development of this narrative over the course of the series and identify why a fourth major entry into the franchise is one of our most wanted titles for the upcoming next-generation of consoles.  Keep in mind that spoilers will abound in the remainder of this article, so if you haven’t played through the first three F.E.A.R. games, proceed at your own risk.  You don’t want to piss off AlmaShe’ll set you on fire – with her mind.  She can do that, you know.

Alma's Coming

There are consequences to be had for not heeding a spoiler alert.

The foundation of any good videogame narrative is a cast of dynamic characters.  In the first F.E.A.R. game, we were introduced to what would turn out to be a persistent and alarmingly interconnected trio of characters.  The first was Point Man, the F.E.A.R. team operative whose extraordinary combat reflexes made him not only a valuable member of the squad, but also the subject of government interests.  He and his team were tasked with hunting down the second major character in the series, Paxton Fettel.  Aside from being a cannibalistic serial killer, Fettel also possessed acute psychic abilities that he employed for a variety of gruesome purposes.  Over the course of the game, the sinister details of a government-funded experiment were revealed, along with the identity of the primary test subject and series antagonist: Alma Wade.

The specifics of Alma’s history were genuinely unnerving.  Psychic experimentation began at the age of three.  She was recruited into Project Origin and placed into a medically induced coma at the age of eight.  Then she was impregnated with her own DNA with resulting births at 15 and 16.  After Project Origin was abandoned, her life support was removed and her physical body died six days later, at the age of 26.  However, medical personnel noted that her psychic energy lingered long after she passed.  Believed to be dead, her body was sealed in the Vault, a secure chamber deep within the confines of the secret Origin Facility in which she had been imprisoned for over 20 years.

While Alma’s backstory was impressively fleshed-out, however disturbing, the real substance of the F.E.A.R. narrative laid in the relationship between the aforementioned three characters.  It was a shocking revelation when players first discovered that Point Man and Paxton Fettel are both Alma’s offspring from the Project Origin experiments.  This discovery forced the player to reassess the motivations of the protagonist as the game proceeded.  Rather than merely hunting down a man-eating serial killer, Point Man was suddenly faced with the job of killing his brother and eliminating the ghost of his dead mother.  That’s quite the conundrum.

I don't care if you're my brother.  Don't interrupt my lunch!

People are like ribs.  There’s no way to eat them without making a mess.

Trying to wrap your mind around this odd family reunion was troublesome enough, but doing so in the midst of endless gunfire and explosions was nearly impossible.  Regardless, that’s exactly what F.E.A.R. forced you to do as you were trapped in the crossfire of an intense battle.  On one side, clone supersoldiers were being telepathically controlled by Fettel as he attempted to locate his – and your – mother.  On the other side, mercenaries hired by Armacham Technology Corporation, the company behind Alma’s experimentation, were attempting to cover up the whole fiasco by killing everyone involved.

Combat in F.E.A.R. was extremely intense as it usually involved numerous enemies in confined interior spaces.  These cramped quarters become disorienting deathtraps as bullets created clouds of dust and debris as they impacted walls and floors.  This became even more problematic as the enemy AI was surprisingly reactive to specific situations.  They would readily flank your position, scramble away from nearby grenades, and even flip over tables to create cover.  Toss in the occasional mech sporting an arsenal of chain guns and missiles and you know you’ve got a hell of a fight on your hands.  As if that level of opposition wasn’t enough to keep you busy, in the latter stages of the game, Alma would summon Nightmares – ghoulish apparitions that attacked the player upon her command.

The first F.E.A.R. game was lauded for its deep story and unique blend of gameplay elements.  Not only was the combat found to be as intuitive as any big-budget first-person shooter at the time, but the game was genuinely scary and loaded with disturbing imagery.  Balancing those two seemingly contrasting elements was what allowed F.E.A.R. to garner the critical success that it did.  Fortunately for us, it only laid the foundation for a narrative that would continue to even darker corners of the human psyche, all the while growing more and more tangled.

Just hangin' out...

Just hangin’ out…

What made F.E.A.R. such an exceptional franchise was the commitment to the narrative beyond the first game.  The second installment, F.E.A.R. 2: Project Origin, not only expanded upon the storyline from the first game, but also introduced a new protagonist.  Players took on the role of Michael Beckett, a Delta Force operative, shortly before the events that concluded the previous game.  Beckett and his team were sent on a mission to kill Alma, who, despite the massive explosion at the end of F.E.A.R., was still on her vengeance-fueled rampage.  Though the plot may seem simple enough, the manner in which the events of F.E.A.R. 2 played out mirrored the multifaceted nature of the series narrative up to that point.

As if Alma wasn’t already a complex enough character, she took on multiple forms over the course of F.E.A.R. 2.  At times she appeared as the red-dressed young girl from the first game.  At other times, she manifested herself as an emaciated, skeletal adult or a beautiful young woman.  These transformations actually displayed an impressive relevance to the plot of the game.  The classic version of Alma – the eight-year old girl in the red dress – was the last memory she had of herself before the Project Origin experiments began.  The ghoulish, zombie-like adult figure was actually how she appeared after being released from the Vault near the end of the first game.  As for the form of a beautiful young woman that she took on, it was fueled by far more devious motivations…

Alma showed an odd interest in Michael Beckett throughout F.E.A.R. 2, actually saving his life on several occasions.  This seemed a bit out of place, given that her usual modus operandi involved immolating or eviscerating anyone in the general vicinity.  However, her true motives came to light at the end of the game when, in order to impregnate herself, she rapes Beckett.  Spectral rape?  Pregnant ghost?  The narrative may have been macabre or disturbing, but it was always dynamic and forced the player to actually think about the events that were occurring.  If nothing else, no one could ever accuse the F.E.A.R. franchise of taking the “safe” route with its storytelling.

Michael Beckett, you ARE the father!

Michael Beckett, you ARE the father!

F.E.A.R. 3 not only continued the building narrative from the first two games, but also the theme of unexpected twists and turns in the plot.  The uneasy alliance between Point Man and a reanimated Paxton Fettel spoke to the desperate nature of their search for their now pregnant mother.  Being able to play each mission as either of the brothers added an interesting change of perspective to the events of the game.  It also provided two different endings depending on who the player controlled during the final moments of the game.

In the “good” ending, Point Man killed Fettel (again) and Alma mysteriously disappeared after giving birth to her child.  Afterwards, Point Man was shown leaving with the baby cradled in his arms.  The “evil” ending showed Fettel possess Point Man and extract the child from Alma, promising to raise it himself.  He then proceeded to eat her – yes, his mother – in order to absorb her powers.  So, with these as the final two scenes of the F.E.A.R. narrative thus far, where would the next entry into the franchise begin?

Regardless of which ending winds up being accepted as official F.E.A.R. canon, there are a couple of consistencies between the two that can help us to discern a starting-point for a possible fourth game.  The most obvious and undeniable fact is that a new character, Alma’s child, has been introduced to the already muddled family equation.  The real question at hand is whether or not the fact that the child was spawned from Alma after her psychic resurrection will have any bearing.  Will it somehow be significantly different in some way than its brothers, who were born while Alma was still physically alive?  Or perhaps the most weighty factor will be found in who raises the child, Point Man or Fettel.  Either way, it’s safe to assume that the child will possess some of the psychic abilities that seem to run so strong in the family’s bloodline.

Point Man and Alma's child at the end of F.E.A.R. 3.  Where will they be in F.E.A.R. 4?

Point Man and Alma’s child at the end of F.E.A.R. 3. Where will they be in F.E.A.R. 4?

In addition, we can assume that Point Man is still alive, though perhaps possessed by his brother.  Honestly, we cannot completely disregard the possibility that Fettel could continue to be a factor in the narrative progression following either ending.  Being shot by Point Man at the end of the first game didn’t offer any real closure on that matter, so his existence is still up in the air.  Though he did possess Point Man in one of the potential endings of F.E.A.R. 3, there’s always the possibility that he could depart his host, leaving his brother to raise the child.  Based on past event, Fettel doesn’t seem to be cut out to be a father, so that course of events may be in everyone’s best interest.

And what of Alma?   In the “good” ending of F.E.A.R. 3, she vanished after her child was born, making a return completely plausible.  Since she was consumed by Fettel in the “evil” ending, it seems unlikely that she would reappear, though her psychic abilities make feasible options out of even the most impossible of feats.  Alma is undeniably the face of the franchise and, while it is hard to imagine a F.E.A.R. game without her, it may be time to finally let her rest in peace.

It’s hard to discern exactly what F.E.A.R. 4 would look like as an extension of the already established narrative.  My personal leanings are towards a sort of new trilogy for the franchise.  The ending(s) of F.E.A.R. 3 provided satisfactory closure for Alma and her story.  It would be interesting to see her child hold a more morally-acceptable position than that of Alma, as it would display a stark contrast in the roles of children between the first three games and the fourth.  For the child to have any hope of playing that part, it would have to be raised by Point Man, rather than Fettel.  Everyone’s favorite cannibal could take on the role of the primary antagonist.  After consuming Alma to absorb her powers, it is logical, though somewhat unthinkable, that he may look to further increase his psychic abilities by feasting on his sister.  The fact that the thought of such a thing might make you a bit squeamish is a good indicator that it fits the overall theme of the franchise.

Even if Alma is retired, i'll never forget moments like this one.  Truly terrifying.

Even if Alma is retired, i’ll never forget moments like this one. Truly terrifying.

The persistent feud amongst the members of this psychic family and the powers that Fettel absorbed from Alma would most assuredly provide a catalyst for more fiendish ghouls and demonic creatures to appear.  However, no F.E.A.R. game would be complete without squads of soldiers trying to blow you away as well.  It’s possible that remnants of the Armacham Technology Corporation could return in search of Alma’s offspring.  Since Project Origin was funded by the government, it’s conceivable that military personnel or hired mercenaries could be a factor.  Either way, F.E.A.R. 4 must maintain that delicate balance between the horror and shooter element, being careful not to let one overshadow the other.  As aforementioned, that balance is what made F.E.A.R. a favorite franchise for many gamers.

While the combination of hellish creatures and waves of bullets would help F.E.A.R. 4 to fall in-line with the basic elements of the series, there is a real opportunity to set it apart from the games that came before.  If Point Man does turn out to be the brother that raises Alma’s child, the writers have to focus on the relationship between the two of them.  By fast-forwarding several years, it would be very interesting to see how their family bond has developed.  There is a real chance to humanize the characters and place a strong focus on the relationship between a child and an older, father-like figure, much like Lee and Clementine in The Walking Dead.  Also, it plays into the persistent focus on family ties that has existed throughout the series.

Few franchises have been as committed to a single narrative arc playing out over the span of several games as the F.E.A.R. series.  While the last game did provide a bit of closure, there are still many questions left unanswered and too many issues left unexplored.  The folks at Warner Brothers still owns the rights to the F.E.A.R. name, so we’re hoping that they are cooking something up in preparation for the next generation of consoles.  Monolith Productions, the developers behind the first two F.E.A.R. games, are still in Warner Brother’s stable, so all the pieces are in place to make F.E.A.R. 4 a reality.  The popular belief is that Microsoft and Sony will be making their next-gen announcements soon and I can’t think of a better way to kick off a new set of consoles than by getting the crap scared out of me all over again.

F.E.A.R. 4. Make it happen or i’ll set you on fire – with my mind.

  • Jonathan Stoffregen

    i personally wouldn’t mind a reboot of the FEAR franchise as long as its a reboot of FEAR 1 and not FEAR 2 and 3.

    • Will_Blackwell

      I actually enjoyed F.E.A.R. 3 quite a bit. The controls were sharp and the horror/gore factor was cranked to 11. However, the first F.E.A.R. Is by far my favorite. Lots of creepy moments with Alma, like the one in the last image above.

      • Jonathan Stoffregen

        yeah fear 3 was alright definitely better then fear 2 but it was too much action for me i like my horror games HORROR. loved its survival mode though

  • Xino

    FEAR 3 was bloody sick!!!
    i love that game, really a shame many on ps3 did not play it on co-op.

    are people playing the game as a cover shooter? wtf?
    you are meant to go guns blazing!

    they need to change the theme of the game because it’s not scary, not even FEAR2 was scary.
    all I see are just bloody and nasty image and designs…nothing scary.

    but good jump moments

    • Jonathan Stoffregen

      i was damn scared when i got raped by alma in fear 2 i was also extremely confused XD but man she was creepy as f*ck!

      • Will_Blackwell

        I remember being completely mind-blown by that scene and asking myself, “Did they really just end the game with me getting raped?” Even when F.E.A.R. wasn’t scary, it was disturbing as hell!

  • Keltari

    I usually laugh at horror movies and games. I just dont scare. But, FEAR 1 was downright creepy. The subtlety they used was amazing. I remember that last screen shot in the article vividly. You do down dozens upon dozens of ladders in the game, but that one time you spin around and see her…

    • Will Blackwell

      That particular scene stands out as one of the scariest moments ever in my years of gaming. The timing was so perfect, as well. Just as I was startled, Point Man loses his grip and falls. It was one of those moments where you really feel like part of the game.

      • Keltari

        That and the part where you are staring at the video monitor and her reflection appears in it… Seriously, thats how you scare people. Not having monsters jump out behind you from out of nowhere (im talking to you Doom 3)

        • Will_Blackwell

          Agreed. True horror scares seem to be a rare psychological art. It really works well when the story/situation is a bit vague and non-specific, letting the player’s mind fill in the blanks. That seems much more effective than the usual, more obvious approach taken by devs.

          Also, since we’re talking about F.E.A.R. scares, do you remember the part in the vents when Fettel – I think it was Fettel – is toying with you, playing a sort of hide n’ go seek game, but keeps vanishing. That part was so tense. Everytime I turned a corner, my heart was racing because I was expecting him to be waiting to eat my face. Hell, him not being there was scarier than any monster that could have jumped out.

          Now I’m itching for a good horror game. Time to go search through the game collection…

          • Nebitno

            I can’t remember that moment.But I think it was in 1 of the first 3 games(Fear 1,EP and PM).1 of the scariest moments for me was in EP when you climb the ladder,and there’s a vent right behind the ladder about 5 meters from you,and when you aproach it,Alma comes out trying to grab you and you fall down.Man I almost got a heart attack back then(btw I’m scared of even thinking at that right now while I’m writing ’cause next to my room is my hallway and the lights in it are off).
            Seriously these guys should make Fear 4,but it should be scarier than Fear 1.
            For now,Outlast is the creepiest game I’ve played besides FEAR.

  • Nightmare

    If Pointman raises the child she/he would be mute too right?
    I hope they do release another F.E.A.R its a great franchise.

    • Will_Blackwell

      Maybe since they are siblings, they could communicate with one another telepathically. For the kid’s sake, I hope so, since Point Man doesn’t seem like the best conversationalist.

  • Jak Gibberish

    I think the thing with F.E.A.R is it always walked that thin line between action and horror, being careful not to tip the balance leaning either way. However, doing the sequels I could see it was getting more and more impossible to keep that balance in check. The difference between action and horror I think is all to do with over empowerment and being under powered. To get a good sense of action is to make the protagonist/ player over powered compared to the enemies but with horror it is reversed. F.E.A.R managed to have the two co exist. I think the reason for that was making the scares physiological. If the monsters exposed themselves too much it would of tipped the balance by bringing the monsters into the action elements (it was important in F.E.A.R to keep the two separate in some way). One of the good things with F.E.A.R was the mystery behind the story but the problem with doing sequels is you can not really keep that mystery going the more and more sequels you do. So the problem I think 2 had and defiantly 3 because the story was getting revealed more and more the monsters had to expose themselves more and more, which in turn tipped the balance. I love F.E.A.R and 3 even though was not scary any more was damn good fun. I think the nice thing with number 3 is it addressed the problems 1 and 2 had. Those problems being lack of variety. Each level of 3 is fun and different from the others. The 1st F.E.A.R was just to bland in location with 2 fixing that issue a bit but still not really getting there!

    • DOuche

      So no F.E.A.R 4?

  • Juan

    I think that the child of Alma has to be raised by Point Man and Jin Sun-Kwon. And I think that the child of Alma will be even more powerful than her mother but he/she will not be clouded by revenge, so he/she could bring peace to the world.

    • Marc-Olivier

      Since it’s kind of too happy, I have a modification that came to my mind by reading your comments. Alma controlled Fettel by putting her thoughts in him and make him go on a rampage. This time, the child could be influenced by Fettel in the same way, except unlike him, the child could be a nicer person so it would make a huge dilemma and personnality trouble at a young age and with that much power it can turn into one hell of an apocalyptic clusterfuck.

  • Nebitno

    Just hoping they’ll make this FEAR 4.And I hope they’ll make it much better than FEAR 2 and 3.FEAR 1 and EP were creepy as hell,PM was more like COD and BF,FEAR 2 was a little bit scary just because of good graphics which make it almost like real life,and FEAR 3 totally sucked.The story of this series is good ofc ’cause every peace of that story from FEAR EP,PM,2 and 3 is connected to story from FEAR 1.Nothing is missing,lots of scares,good ideas,and the right producers made this game awesome.And it takes the right players(like us) to make that game go on and on.I have an awesome idea for FEAR 4 story.Something like that baby actually is Alma herself.And that she remembers everything…so the horror could continue…

  • Francoleon Dollarhyde

    I`m a huge fan of the entire F.E.A.R. series.
    The story about Alma Wade is something completely fresh and overwhelming.
    I never seen anything so strongly told in a computer game, so because of it, the F.E.A.R. series is for me already a classic.
    For me, games should be have an impact, just as books, and movies.
    You identify yourself, and become sympathetic with the characters.
    For me, that indeed became the case.
    Of course there are some flaws, in the series, part 2 Project Origin, had some issues that I thought were over the top, but still maintained some degree of positive attitude towards it.
    Is there going to be a F.E.A.R. 4, I surley hope so, it ain`t over yet, is my opinion.
    I would love to make this series into a feature film, and tell the story of Alma more detailed and explain what happend to this girl, in a cinematic way.
    My comment about the story above, is good, very good.
    I hope people will rediscover these games, and be just as overwhelmed by it, as I am.

  • BeaveVillage

    No reboots, only sequels. It has to feel like F.E.A.R. 1. Straight to the point. Atmospheric. Immersive. Not all the extra eye candy unnecessary for a game like this. Also, get the voice actor for the F.E.A.R. Team Coordinator back, Betters, has a great radio voice.

    Also, don’t turn Alma into a hot babe… she has to stay creepy and scary.

  • Gordon Joseph

    would be nice if we could talk to in the game with some ppl and make our own dissisions

  • Jared Givens

    I had an idea that Alma’s new child (whatever they want to name him) is the main protagonist. After Point Man took the baby, Fettel killed him, and the kid was taken by the government for the military. As you start you see Fettel and Alma, you start to see her old memories, like when she was put in the coma, and her running from her father, that stuff. You know almost right away you are her kid, and Fettel’s brother, and maybe hes trying to reunite the family. I read someone said to bring back Betters. Thats not a bad idea, i liked Betters. Bring back SGT. Stokes too, i think. Whatever those are just some things i would like to see.

  • Nathan Mikel Allingham

    okay the good ideas I see is Bring back Stokes yes she got shot but if you look later in the ending her body is gone so I doubt she is dead, but I wan to see the Point man ending as the actual one due to the fact that you can only play as Fettal in co-op or when you have completed a level or the game. I can’t see SGT Becket make another appearance due to the fact that he is dead, possessed then splattered by Fettal. Plus I saw onee comment say the third born child of Alma Wade should be a man I disagree she should be a teenage woman called Amelia Wade for dramatization or Emily Wade and maybe a playable character but with her you can switch through guns and powers depending the situation such as. Guns for waves of squad soldiers and powers for more horrific nightmare creatures, plus with some bosses and if you feel like it you can mix both powers and guns mix but if so make it a lot more gory she has to be yes morally raised by Point man but show killer tendencies like Alma. and I liked the idea from Gordon Joseph that you can make your own decisions, good idea. also Fettal is back looking to possess or kill and devour Amelia/Emily and she has to figure out who her mother s who will be there maybe seen through the corner of her eye and Point man’s if they make him a playable character.

  • Nathan Mikel Allingham

    okay the good ideas I see is Bring back Stokes yes she got shot but if you look later in the ending her body is gone so I doubt she is dead, but I wan to see the Point man ending as the actual one due to the fact that you can only play as Fettal in co-op or when you have completed a level or the game. I can’t see SGT Becket make another appearance due to the fact that he is dead, possessed then splattered by Fettal. Plus I saw onee comment say the third born child of Alma Wade should be a man I disagree she should be a teenage woman called Amelia Wade for dramatization or Emily Wade and maybe a playable character but with her you can switch through guns and powers depending the situation such as. Guns for waves of squad soldiers and powers for more horrific nightmare creatures, plus with some bosses and if you feel like it you can mix both powers and guns mix but if so make it a lot more gory she has to be yes morally raised by Point man but show killer tendencies like Alma. and I liked the idea from Gordon Joseph that you can make your own decisions, good idea. also Fettal is back looking to possess or kill and devour Amelia/Emily and she has to figure out who her mother s who will be there maybe seen through the corner of her eye and Point man’s if they make him a playable character.

  • T. Taylor

    I have always enjoyed playing F.E.A.R. I’ll admit, when I was playing extraction point on PC it did scare the hell out of me, especially played at night. F.E.A.R 2 was the most disturbing though. F.E.A.R 4 would be scary as hell if they had the sound of a baby throughout certain points in the game with Alma cooing and singing lullabies. Followed by the usual fucked up images or pop-ups associated with the FEAR franchise.

  • eAu | Sebbie

    True evil never dies.. Amelia Wade will finish her mothers quest for vengeance..