A number of new details of Arkane Studios and Bethesda’s Softworks’s upcoming Prey reboot have emerged via an extended gameplay video narrated by the project’s Creative Director, Raphaël Colantonio, and Lead Designer, Ricardo Bare.
Some of the features covered in this new footage (embedded below) include character gender choice, map size, exploration, and other key mechanics. The ability to choose the protagonist’s (Morgan Yu) gender was announced in a previous trailer “Another Yu”, but this latest footage highlights that the option is purely cosmetic, with no effect on gameplay.
The game’s setting, the space station Talos I, is approximately the size of the Empire State Building, and is intended to be fully interconnected, both interior and exterior. Despite being a single continuous location, the environment will contain sealed areas that require codes or keys to enter. Some areas will also be more dangerous and punishing for the player, in order to encourage levelling up your character through story missions and side-quests.
In Prey, Arkane aims to create a harrowing, realistic venture, with status ailments and health maintenance important factors to the experience. For example, if Morgan suffers a third degree burn players will have to tend to that injury specifically. This mechanic is said to work similarly to the ‘Cure’ feature found in Metal Gear Solid 3.
The primary antagonists, aliens known as Typhons, will have a plethora of ways to take advantage of the player. Unlike Arkane Studios’s previous IP, Dishonored, non-lethal incapacitation of enemies is not a permanent solution, and “nightmare” Typhons will relentlessly hunt players down in a manner similar to the xenomorph from Alien: Isolation. Another Typhon, the small arachnid known as a “mimic”, can disguise itself as anything not bolted down, giving the player cause for wariness when entiering a seemingly non-hostile area.
Fortunately, the player will be able to utilize these abilities for themselves. As past trailers have shown, the character can incorporate alien abilities into his/her arsenal. However, this comes with a slight clause: using alien powers will make Morgan vulnerable to the security system, which would normally fight alongside the character.
Enemy encounters will includea scanning mode akin to that of Metroid Prime, a game whose world has been acknowledged as an influence on Prey. The player will be able scan enemies in order to identify their weaknesses and gain the upper hand in battle. Another mechanic, Psi Mode, links the flow of time to your movement in a way that seems inspired by the 2016 indie hit, Superhot.
Prey is scheduled for release on PC, PlayStation 4, and Xbox One in early 2017.