PAX Impressions: Lords of the Fallen Tripp Papineau September 1, 2014 In the 15 minute demo I played at PAX Prime, I was able to check out how Lords of the Fallen from Deck 13 was turning out. Because I died so quickly, no doubt because of its similar difficulty to Dark souls, I wasn’t able to gauge much, but what I did play was fun and engaging. In the demo, I spawned at a checkpoint and navigated through some strange temple. The controls and combat are almost identical to Dark Souls, but the combat is much quicker, and the main character maneuvers much faster in battle. Some of the menu and UI systems are also designed differently, which is good because it was much easier to navigate. My main weapons were a large sword and shield adorned with spikes. I went upstairs being cautious of enemies that might sneak out and attack and I encountered a large hulking beast with a with a large sword and shield. In the battle I used the lock-on system like that in From Software’s game and dodged his attacks to find an opening. The creature slams his shield down and leaves himself open, I thrust my sword and deal some damage, but he knocks me back onto the ground to deliver a volley of attacks. Before I could counter, another creature ambushes me from behind and kills me with a back-stab. The combat is quick, but my enemies are too brutal for me to handle with such limited supplies. What I played of Lords of the Fallen, was not only difficult but fun, another reason for fans of harsh games to become excited. Lords of the Fallen releases on October 28th, 2014 on Xbox One, PS4, and PC. For more updates about Lords of the Fallen and PAX Prime, visit our Facebook and Twitter pages. Trailer Hehehe nobody said it would be easy. It is on this count that the corpse will be put densely .;). How do I know life, my will be in the first place, until I’ll teach how to move .;). Envy, playing in the demo. Halloween is no longer far away. BigZ sounds like a good time =) Miras Kawet Yes i agree with that nobody said this game would be easy. If I remember good Gop allways say Lords of the Fallen will be defficult. I’m happy with that because all combat will be challenge. es82 Keep seeing people call other games ‘Dark Souls Clones’ – this seems to be the only one that is getting close, and I mean that as a compliment. The souls games have really identified a market for this type of game, and surprised that more games haven’t tried their own hand at a similar formula. Hell, the 3D Castlevania games should have been taking notes from the Souls series. One more Dark Souls II DLC in Sept, Lords of the Fallen in Oct, Bloodborne in early 2015 – I’m a happy gamer. Virdix I played the demo on the PAX floor, combat felt very similiar to Dark Souls. I didnt die until the boss and only died because I couldnt find an opening. Tried again and learned you have a magic attack attached to the Y button. All you have to do is kite and hit him with your spells. The shield enemies could be backstabed easily just bu circling, they didnt pose much of a threat. However the smaller enemies were quick and erratic, if you misjudge youll take some damage. Nestfix I envy you so much if you can play on Lords of the Fallen demo. I think it was excelent experience. What a shame not everyone can play on it. I hope this game will be difficult and dynamic because I like when game is not too easy.