Pages

Categories

Search

 

Top 5 Tuesday – Top 5 Games That Did Not Need Multiplayer

Top 5 Tuesday – Top 5 Games That Did Not Need Multiplayer

by
September 10, 2013
Editorial
5 Comments

Welcome back to another Top 5 Tuesday.

Let’s be honest; there have been some really great single player games that have come out over the years. Here at OnlySP, we embrace the essence of the single player experience. Single player games have a deep story and game play experience, and even co-op stories can be great. I will admit, more often than not single player games have an inherit weakness of lack of replayability in the fact that once you’ve played through the single player mode, there usual isn’t much to call solo players back to the game. Multiplayer has always been a great inclusion in games to increase the replayability and warrant gamers picking up the game a second or third time after the initial playthrough. However, some games just fall short when it comes to multiplayer or include such disappointingly dull multiplayer that it shouldn’t have been included in the first place. Developers tend to “tack on” a multiplayer experience to a game in order to get gamers playing their game longer and not returning it after they have completed it. I love multiplayer games as much as I love single player games, but including a multiplayer mode onto a game with a great single player experience just to have multiplayer is not what developers should be doing. Below is my Top 5 list of games that did not need multiplayer.

#5  Dead Space 2

ds-2-multi-save-friends

This game has placed on lists for really bad multiplayer time and time again. The premise of the multiplayer is cool in theory. It has one team playing the humans and one team playing the necros in a deathmatch scenario. While the human side plays the game like Dead Space is normally played, the necro side gets to pop out of vents and relentlessly attack the humans. It has a cool concept, but the multiplayer feels clunky, unpolished and tacked on. There are times during the multiplayer that one side feels stronger than the other, and other times where it sucks either way. The truth of the matter is that like most other games on this list, Dead Space 2 has such a compelling single player experience that the multiplayer is lost and feels tacked on to try and increase replayability more than anything. It doesn’t make my top spot, but it deserves to make this list for sure.

#4  Tomb Raider

tombraider_mp_chasm_02

For such a newly released game, I honestly didn’t think I would be putting this on my list. After all, Tomb Raider is one of those games you look at and say, “Wait, that had a multiplayer mode?” Well yes, yes it did and it wasn’t very good. The Tomb Raider games have always had pretty sweet single player experiences. Although the newest addition to the family got some rave reviews, the multiplayer experience falls really short. It’s sad to see a game that people enjoyed so much fall flat in any aspect, but the Tomb Raider multiplayer is clunky and unpolished. There are tons of people who compare the multiplayer mode in Tomb Raider to the multiplayer mode in Uncharted but the reason that I chose Tomb Raider is because it feels a bit more tacked on to the story. You play a weird deathmatch mode of the game in third person but the arenas that are constructed for each fight do not lend itself to the overall experience. If anything, it makes the game feel more clunky. The graphics in the multiplayer mode as well are just sub-par to the single player mode. It honestly feels like they devoted 98% to the overall game and single player, but only 2% if that to the multiplayer. As most of these games on this list go however, you should buy them for the single player experience. If you view multiplayer as just an extra feature to kill a couple hours with your friends then you’ll be fine. However, if you expecting a deep and rich multiplayer experience to come from such a polished single player game, you’ll be sorely disappointed.

#3  Spec Ops: The Line

spec ops class

Now, Spec Ops: The Line’s single player and multiplayer were developed separately by two different companies. While this game once again had a fairly good single player, the multiplayer experience fell flat. The developers of the single player experience even went so far as to call the mode “cancerous growth” and a “low quality Call of Duty clone in third person.” When the developers of the game think a mode in their own game is junk, people take notice. Now that’s not to discourage people from playing the single player experience. The game has been widely accepted as a great single player game, but to have a mode in the game that serves essentially no point and purpose other than to claim that their game contains multiplayer is a waste of time and resources. The game was shipped out with the idea that people would play the multiplayer and continue to play it, but the fact of the matter is hardly anyone played it to begin with. Developers and publishers should assess their game and decide if it needs to have multiplayer or not. When multiplayer modes are designed from the ground up and at the start of the development process they usually turn out good. However when games add multiplayer because they feel that their game should have multiplayer, then the multiplayer generally always turns out mediocre at best. This is another game that I would recommend you play for the single player experience, but don’t hold your breath for the multiplayer. If you actually want to try the multiplayer out for yourself, good luck finding someone to play with because no one is playing it.

#2 Metroid Prime 2: Echoes

metroid-prime-2-echoes-2

I really like Metroid games. There is something satisfying about exploring alien spaceships and blasting your way through each level. Even getting lost using the games overly complex maps can be fun. But the multiplayer in Metroid Prime 2: Echoes just feels wrong. What starts off as a really cool idea to pit your skills against your buddies turns out to be a janky mess. Split screen multiplayer is awesome and always makes me remember shooting my friends in Goldeneye: 007. However this game feels like a less polished version of that childhood favorite. Not to mention that hitting a rolling ball is infinitely harder than shooting Odd Job in Goldeneye. The controls are clunky and at times there is so much stuff going on on the screen at any given point that you have no idea what you are doing and just hope that you can manage to hit something. Once again, it is a game that holds a pretty solid single player experience, but when the multiplayer takes its turn to shine, its just feels rather dull.

#1  Star Wars: The Old Republic

SWTOR_screen_4

I realize what you’re gonna say, “Isn’t SWTOR an MMO? How can an MMO not need multiplayer?” Well bear with me for a moment and let me explain. The precursors to SWTOR, Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords were awesome and compelling single player experiences. The depth and richness that came from the story and the excitement that you could feel while playing KOTOR and KOTOR 2 was immense and carried with it a huge following. When KOTOR III was announced several years ago, fans of the series were immensely excited by the idea of the series continuing. Unfortunately the game was cancelled and “transformed” so to speak into Star Wars: The Old Republic. Before I go on any further let me preface this by saying that the multiplayer in SWTOR isn’t bad by MMO standards. The combat feels responsive and the gameplay is pretty solid. It’s just that even when playing it online with your friends it still feels like a single player game. It has a robust story that is compelling to play though, but when you party with other people you just get frustrated in dialogue sequences when another player chooses a response that you didn’t choose.

It is fun to see all of the characters interacting in a particular scene, and the other players’ choices don’t effect your loyalty to the light or dark side, but they do impact how you play through the game, and if someone in your group doesn’t want to listen to people talk then neither can you. The ability to choose classes like traditional MMOs and grow that character like other RPG’s is really great as well, but having to pay (originally) 15 dollars a month on top of a 60 dollar game in order to play a single player experience is unheard of. The game has long gone free to play, but the game restricts your ability to play it as a free single player game by severely limiting the content and items you have access to. So if you want to play the game to its fullest, you’ll still have to pay. When the game was in development stages, they should have just released another single player experience and stayed away from the multiplayer realm all together.

There you have it, my Top 5 List for this week. I couldn’t cover all the games I think didn’t need multiplayer, but let me know your opinions in the comments below. Disagree with my list or think I should have included another game? I want to hear about it. As always, keep it here at OnlySP next Tuesday when we tackle another Top 5.

 

 

 

 

 

Related Post

  • Ryan C. Stacy

    I think I’m probably the only person I know who enjoyed the Dead Space 2 multiplayer…Don’t get me wrong, it only entertained me for a week or two, but I thought it was fun enough.

    Also, I’m surprised BioShock 2 didn’t make the list! I hear that multiplayer get knocked on a lot. (Although I enjoyed that a bit too…)

    • Troy Hallin

      Dead Space 2 only slightly took it away from BioShock 2. I ranked them about the same on my list so I chose Dead Space 2 because people knock on it more often than not.

  • fightthesetears

    i would add far cry 3 to the list.

    • babyboys

      and bioshock 2.

  • Burritozi11a

    I would add Assassin’s Creed (the series, starting with brotherhood) to the list. Though I want to like the idea of an AC-styled multiplayer battle arena, the reality of such an enterprise is a muddied mix of ideas which is needlessly overwhelming and confusing, especially for newcomers. What does this skill do? What do I do when I’m being pursued? Do I run away, hide in a crowd, or attempt to confront them myself? Why do I keep getting “honorable death” when I try to stun them? What’s a “wolfpack”? If you’re new to the venture, you’ll be saying these questions over and over again with no clear answer, and the tutorial is of little use. What AC needs is a co-op mode like GTA Online, where you and some friends can muck about the single player world to your hearts’ contents.