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OnlySP 50 Favorite Games

OnlySP’s Favorite Games #44—Grand Theft Auto

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OnlySP Favorite Games 44 - Grand Theft Auto

Thanks to the staff of OnlySP, I am inviting you to come on a journey through our 50 favourite games. This week’s games are well known for several reasons—breaking sales records, popularising the open world genre, and offending a hell of a lot of people. But what would Rockstar Games be without a little controversy?

Grand Theft Auto GTA 1 gameplay screenshot

#44. Grand Theft Auto (series), by Rhain Radford-Burns

Humble Beginnings

Grand Theft Auto began in 1997 on PC and PlayStation, developed by DMA Design (best known for Lemmings). With eight playable characters, six levels, and three cities, the titles were ambitious from the beginning. All three cities—Liberty City, Vice City, and San Andreas—suffer from crime and corruption, with local street gangs, crime syndicates, and corrupt officials for the player to deal with—themes that the series would later become known for. A bestseller in the UK, the game prompted two expansion packs—London 1969 and London 1961—and a full sequel in 1999.

Set in Anywhere, USA, Grand Theft Auto 2 saw some gameplay additions over its predecessor, though many felt that the graphics had seen little improvement. Players control Claude Speed as he completes missions for—and against—the city’s seven criminal gangs, including the Russian Mafia and the Hare Krishna. Despite high sales, the game received average reviews, and DMA Design went back to the drawing board for its next entry in the series.

Grand Theft Auto GTA 2 gameplay screenshot

Gaming in the Third Dimension

Less than a month before Grand Theft Auto III was planned to hit shelves, two passenger airliners were crashed into the World Trade Center in Lower Manhattan in the single deadliest terrorist attack in human history, less than two miles from Rockstar Games’s New York offices. Grand Theft Auto—a series that allows people to attack police officers and terrorise random pedestrians—suddenly felt far less appropriate.

But too much work had been put into the title to quit now. Rockstar Games delayed the game by three weeks, some minor modifications were made, and the game hit stores on October 22, 2001. Tensions were high, and morale low—but that did not matter. Grand Theft Auto III became the best-selling game of 2001 (and the second-best of 2002) and one of the highest-rated games of all time.

In the game, players control an unnamed man (later revealed to be named Claude) as he becomes entangled in a world of crime after being left for dead. Several familiar features make a return—a large arsenal of weapons, the ability to hijack cars, and working for several local gangs—but for the first time, the player could explore a fully-3D open world.

The game looked great, and other developers took notice. Grand Theft Auto III is considered a leading role in the popularisation of sandbox game, including Saints Row and Crackdown, and sparked the term ‘Grand Theft Auto clone’, used to describe games with similar open-ended gameplay.

Grand Theft Auto GTA 3 gameplay screenshot

Following the success of Grand Theft Auto III, DMA Design (now known as Rockstar North) considered creating a mission pack for the game to add missions, vehicles, and weapons—but that was not enough, and the developer soon began work on the next standalone entry in the series. Nine months later, Grand Theft Auto: Vice City was complete.

1980s Miami—“all sun and sea and sex,” as producer Leslie Benzies described—was the inspiration behind the fictional Vice City. Players control Tommy Vercetti, a loyal member of the Forelli Family, as he builds a criminal empire while destroying his criminal competition in the process. Such a great task required great talent: Ray Liotta (Goodfellas, Something Wild) was brought on board to voice Tommy, alongside several other legendary actors including Danny Dyer, Luis Guzmán, and Danny Trejo.

Vice City was an instant success, receiving praise for its music and open world. However, like its predecessors, Vice City garnered some controversy. Some of the missions invited the player to harm Haitian and Cuban immigrants, prompting the mayor of New York to threaten Rockstar’s parent company Take-Two Interactive with legal action. As a result, all offensive statements were removed from future copies of the game. But that would not be the final time the series would attract controversy.

Grand Theft Auto GTA Vice City gameplay screenshot

Want Some Coffee?

Two of the three cities from the original game—Liberty City and Vice City—had been re-explored. San Andreas was next.

After almost two years of development, Grand Theft Auto: San Andreas was released in October 2004. Now a state, San Andreas consists of three cities: Los Santos (based on Los Angeles), San Fierro (San Francisco), and Las Ventures (Las Vegas), with several rural counties in between. The entire open world, which is almost four times as large as its predecessor, is explorable and full of activities to complete, including parachuting and flying.

Players control Carl “CJ” Johnson (portrayed by Young Maylay), a gang member who returns to Los Santos after his mother’s murder and finds his old gang in disarray. Set in 1992, the game takes inspiration from several real-life events in Los Angeles at the time, including the Blood and Crip rivalry, the Los Angeles riots, and the LAPD Rampart scandal. San Andreas continued the trend of its predecessors and utilised several notable celebrities in its roles, including Samuel L. Jackson, James Woods, Peter Fonda, and Ice-T.

Grand Theft Auto GTA San Andreas gameplay screenshot

San Andreas has gone down as one of the greatest games ever made and the best-selling game to be released on the PlayStation 2—but it was still not without its controversies. When the game released on PC in 2005, modders discovered a minigame hidden in the game files which allows the player to control sexual intercourse with their in-game girlfriend.

Dubbed “Hot Coffee,” the minigame was later discovered in the console versions of the game, prompting several international ratings boards to reassess or refuse classification and essentially removing it from sale.  Within a few months, all assets had been removed from the game and it was allowed back on shelves—but the damage was done, and Rockstar never seemed to embroil itself in such a heavy controversy again.

Three smaller games would release in the years to come. Grand Theft Auto for the Game Boy Advance in 2004, followed small-time criminal Mike as he considers leaving Liberty City. Liberty City Stories, for the PlayStation Portable and PlayStation 2 in 2005, was a prequel to Grand Theft Auto III set in the same open world and following the story of Toni Cipriani.

Finally, Vice City Stories came along in 2006, also for the PSP and PS2, a prequel to Vice City that followed the criminal life of Victor Vance, brother of Vice City’s Lance Vance. However, fans would have to wait until the next console generation before getting their hands on the next big entry in the series.

Grand Theft Auto GTA Liberty City Stories & Vice City Stories gameplay screenshot

Making the Leap to High Definition

Grand Theft Auto IV released for PlayStation 3 and Xbox 360 in April 2008. Following war veteran Niko Bellic as he attempts to escape his past in Liberty City, the game was a significant leap for the franchise, featuring a more living open world, significantly improved graphics, and a much deeper narrative. Michael Hollick gives an outstanding performance as Niko, and the character is one of the greatest to ever grace the medium.

The game hit some new highs for the series—including its review scores, leading to its ranking as the second-highest rated game on Metacritic to date—and broke sales records that would only be beaten by its successor several years later. As the series was known for, Grand Theft Auto IV drew some controversy, specifically due to the depiction of violence and ability to drive under the influence of alcohol, but that did not stop the game’s momentum to sell.

The following year would see two expansion packs released for the game, known as Episodes from Liberty City: The Lost and Damned, featuring Johnny Klebitz and his motorcycle club; and The Ballad of Gay Tony, which focuses on Luis Fernando Lopez and his efforts to help and protect nightclub owner Anthony “Gay Tony” Prince. All three narratives tie into each other in a seamless and impressive manner, inspiring Rockstar to revisit the idea for the next main entry.

Grand Theft Auto GTA 4 gameplay screenshot

2009 also saw the release of the handheld title Chinatown Wars, following Huang Lee who arrives in Liberty City after the death of his father. Though the title is not remembered as well as the series’s main games, it is still highly regarded, sitting atop Metacritic as the best Nintendo DS game and second-best PSP game.

San Andreas made yet another return in the next main title for PlayStation 3 and Xbox 360, Grand Theft Auto V. Rockstar revisited the idea of three interconnected stories from Grand Theft Auto IV and its expansion packs—this time, however, players controlled all three characters in the same game: Michael De Santa (Ned Luke), a retired bank robber living with his dysfunctional family; Franklin Clinton (Shawn “Solo” Fonteno), a gang member trying to make a living; and Trevor Philips (Steven Ogg), Michael’s psychotic former partner who lives alone in his trailer in the desert.

Grand Theft Auto GTA Chinatown Wars gameplay screenshot

The addition of three playable characters was not the only significant change to the series: the fictional state of San Andreas had grown even larger in scale, estimated to exceed the game worlds of San Andreas, Grand Theft Auto IV, and Red Dead Redemption combined. The activities available to players had also expanded, with the addition of scuba diving, BASE jumping, golfing, and a stock market, among many others.

Grand Theft Auto V blew all previous sales records out of the water, earning over US$800 million within 24 hours and $1 billion within three days, making it the fastest selling entertainment product in history (beating any games, movies, books, and music). To date, the game has generated around $6 billion, earning its place as one of the most profitable entertainment products of all time, and is the among the best-selling video games ever. With fantastic graphics, fun controls, great music, and a compelling narrative, Grand Theft Auto V is an easy game to revisit—in part due to its re-release on PlayStation 4, Xbox One, and PC in the years following its original release.

Grand Theft Auto GTA 5 gameplay screenshot

Despite promises of new single-player DLC for Grand Theft Auto V, none ever came. In the years since, Rockstar has focused on the game’s multiplayer mode, Grand Theft Auto Online, and the single-player mode has since been abandoned. The world has yet to see another Grand Theft Auto title in five years, and Rockstar has only released one title in the meantimelast year’s Red Dead Redemption 2. Some time may pass before the next entry in the series comes, but with the reputation that the series has rightly earned over the last 21 years, one would be foolish to assume that the time does not come eventually.

Don’t forget to come back for next week’s game in our list—one that is also known for its controversial content. In the meantime, why not join in the conversation either here or on our Community Discord? Do you want to see a new Grand Theft Auto game? Would you like to see a return to Vice City? As always, you can also follow OnlySP on FacebookTwitter, and YouTube.

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OnlySP 50 Favorite Games

OnlySP’s Favorite Games #17—Castlevania: Symphony of the Night

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Thanks to the staff of OnlySP, I am inviting you to come on a journey through our 50 favourite games. This week’s game is a classic—a founding title in a genre loved by many to this day.

Castlevania Symphony of the Night gameplay screenshot 4

#17. CASTLEVANIA: SYMPHONY OF THE NIGHT, by Daniel Pereira

Castlevania: Symphony of the Night is truly a special game. Few titles within the industry can be labeled as a work of art, and Konami’s Castlevania: Symphony of the Night is, without a doubt, one of them. Being born of an ideology that a new direction could be what was best for the series after three iterations  of the same style, Symphony of the Night took a leap of faith for the franchise, and looking back on its success, players will have no question that the leap paid off.

Castlevania: Symphony of the Night takes place five years after the events of Castlevania: Rondo of Blood, where Richter Belmont traversed Castle Dracula to take down the main man himself and once again reset the Castle’s reappearance cycle .

What is interesting about Symphony of the Night was that  the game begins as Rondo of Blood ends: with the climactic battle of Richter and Dracula in the throne room. Once the battle is complete the game transitions and players are now reintroduced to Alucard, Dracula’s half-vampire son with a human woman. This game is the first time players had seen Alucard since Castlevania III (1989), and this time he is the primary playable character.

Castlevania Symphony of the Night gameplay screenshot 2

Alucard’s introduction within Symphony of the Night as the playable character created a whole new dynamic for the player to wrap their head around. Since Alucard is not a vampire hunter nor a member of the Belmont family, he does not use a whip to slay monsters. Instead he uses a variety of weaponry that players can discover throughout their journey into the castle. Interestingly, the game starts the player off at what is essentially Alucard’s peak performance, as he is able to slice and dice his way through any enemy before him—that is, until Alucard is reunited with Death, who strips him of his abilities and gear forcing the player to start their adventure empty-handed.

The developer ’s choice to start the player completely fresh and weak contributes nicely to the game’s new direction. Unlike previous playable characters, Alucard can equip different armor, weapons, and abilities to further aid him while traversing the castle. Ultimately, Alucard’s goals are to figure out why the castle has reappeared only five years after being destroyed, and locate the missing Richter Belmont. Despite a narrative that captures player attention  immediately, Symphony of the Night proves that its new gameplay direction is what will ultimately steal the show.

As a revolutionary new direction for the Castlevania series at the time, Symphony of the Night was the first entry that did not end after a stage completion or boss fight . Instead, Symphony of the Night surprised players by simply continuing forward. In previous games, after completing a stage, the player would be taken to a map screen to select the next area of play; however, in Symphony of the Night, the map can be toggled with the press of a button and only indicated areas that were visited by the player, with everything else nonexistent until discovered. This promoted exploration and returning ventures to familiar areas, allowing the game to really showcase its roots  and establish a formula that would usher it into the history books.

In addition to the new approach to level design for Symphony of the Night, what is most surprising about the game, and perhaps what solidified it in most gamer’s memory, is the fact that after what would seem to be the final boss fight, the castle would then invert and could be played entirely upside down. For this event to conspire, the player would have to complete specific tasks before and during the boss encounter, and whether or not those tasks were done would determine if the game ended there or continued with the Inverted Castle. As a truly remarkable feature, Symphony of the Night‘s Castle Dracula was designed to look just as beautiful upside down as it was during the normal playthrough. Not only was the aesthetic of the castle perfectly preserved in its inverted state, but it also played just as seamless as it did right-side up.

As a testament to the wonderful art and craftsmanship by the developer for this title, the gothic horror atmosphere combined with the excellent sound design of the game only attributed to how incredible Symphony of the Night‘s Castle Dracula was. That the artistic integrity of Symphony of the Night has withstood the test of time is truly astonishing. At a time when the industry was shifting to 3D models, the team behind Symphony of the Night chose to go against the grain and create what feels like a swan song for the 2D gaming genre.

Recently, director Koji Igarashi released the long-anticipated Bloodstained: Ritual of the Night, the spiritual successor to Castlevania: Symphony of the Night. OnlySP had the privilege of reviewing the new game, and although it exceeded our expectations and presents itself as a worthy successor, it cannot replace or recreate the zeitgeist that was Symphony of the Night. The 2.5D graphics of Bloodstained: Ritual of the Night are outclassed by the 2D pixel art  of its predecessor. A style decision, yes, however one cannot help but wonder what the final product would have looked like with a 2D template.

Of course, Symphony of the Night cannot be truly praised without mention of its greatest contribution to the industry. Without this game, players would have never known that man is a miserable pile of secrets. Thanks to Symphony of the Night’s original intro battle, the industry will always remember the significance surrounding Dracula’s rhetorical question of “What is a man?”

Castlevania: Symphony of the Night is a stylish love letter to fans of the series. More importantly, however, is the game’s contribution to the industry and the Metroidvania genre as a whole. To this day, Symphony of the Night is recognized and referenced as one of the greatest, if not the greatest, Metroidvania game of its generation.

From the outset, players might question how this game could come with such accolades, but the easiest answer is more often than not the simplest one. For one to understand what makes Castlevania: Symphony of the Night so great and worthy of a spot on OnlySP’s 50 Favorite Games, all they need to do is play it.

Thanks for joining us as we take a look at one of the founders of the Metroidvania genre. Join us next week as we look at a very different game from a different genre—but one that has remained inspirational for years nonetheless.

To stay tuned, be sure to follow OnlySP on FacebookTwitter, and YouTube, and join in to our community Discord channel.

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