Connect with us
OnlySP Favorite Games 34 - The Wolf Among Us OnlySP Favorite Games 34 - The Wolf Among Us

OnlySP 50 Favorite Games

OnlySP’s Favorite Games #34—Telltale’s The Wolf Among Us

Published

 on

Thanks to the staff of OnlySP, I am inviting you to come on a journey through our 50 favourite games. The game this week is another Telltale series (The Walking Dead is at #19) that continued to push the envelope for adventure games.

The Wolf Among Us gameplay screenshot 1

#24. TELLTALE’S THE WOLF AMONG US, by Sep Gohardani

In 2012, a video game adaptation of the popular comic book and television Show The Walking Dead catapulted Telltale Games from niche studio obscurity into the limelight. The company’s model of securing the rights to popular IPs and moulding them to its adventure game format resulted in other acclaimed titles like Guardians of the Galaxy and Batman that sought to twist the common formula and offer something different in those massive franchises.

In amidst the rising tide of their reputation, the company took a chance on something that was not quite as big or as popular, opting to give the Telltale treatment to Bill Willingham’s long-running comic book series Fables. What ensued was a wonderful twist on the tale that quite possibly makes The Wolf Among Us Telltale’s greatest achievement amidst a plethora of other very creative work.

The game is set in a world where fairytales are real, but not in the way one might expect. Instead of a magical far off land, the game is set in Manhattan (though maybe that is Manhattan for some), in a specially created enclave called Fabletown. This small settlement is where a plethora of characters from famous fairy tales and myths have been living after having fled the Homelands, which is now ruled by a mysterious, dark Adversary whose draconian regime became too difficult to bear.

The Wolf Among Us gameplay screenshot 2

Those who escaped have managed to assimilate in to America without much trouble due to cloaking magic, while any non-human ‘fables’ must use an enchantment known as a ‘glamour’ to maintain a human appearance and not arouse suspicion, or be taken off site to The Farm, a refuge that those who cannot change their appearance go to.

Bigby Wolf (formerly known as the Big Bad Wolf) is the Sheriff of Fabletown in the year 1986. He is charged with maintaining order, but Fabletown is not too eventful of a place. Soon, however, trouble is brewing and a simple trip out to help someone get home starts to unravel to reveal something dark and insidious in this last refuge of the great Fables.

This is a game that nails its tone. As soon the opening titles appear, Jared Emerson-Johnson’s brilliant score, and the moody, purple lettering of the title make clear that the game was going to be drenched in noirish atmosphere. The art style welcomes this theme: it is vivid and evocative, but never overstated, providing a rich setting for the characters and embodying both the darkness of their situation and their new gritty reality.

The Wolf Among Us gameplay screenshot 3

The player takes control of Bigby and is tasked with figuring out why things are getting increasingly out of hand when no one can afford them to, meaning lots of detective work. Bigby himself is fascinating. He is the gruff, sardonic, chain-smoking main character one might expect from a game like this, but he has nuance under that exterior. He is moulded by the decisions the player makes. The extent of the choices available mean that the way Bigby interacts with those around him dictates what the most important aspects of his personality will be, whether that is compassion, dedication, or a thirst for blood. Adam Harrington is brilliant in the role, and was well deserving of his BAFTA nomination, his main triumph being the subtlety in his line delivery and the way he makes each version of Bigby feel a bit different.

As everything unravels, Bigby slowly finds himself having more and more dots to put together as each environment contains clues and answers that are pivotal to figuring out how to stop those at the heart of the problem. This example demonstrates how immaculately written the game is that each of these moments feels gripping, from the very beginning of the first episodethrough to the end. The way the mystery is built up, with all the twists and turns along the way, makes for a thrill-ride worthy of any famous detective.

But not just the mechanics of the plot make the game Telltale’s greatest output. The characterisation of each and every one of the prominent characters is fantastic. Each citizen of Fabletown feels unique, with their own issues and opinions and sometimes even skeletons in the closet that Bigby has to deal with, and those character moments indelibly affect the way the game plays out and what sort of person Bigby wants to be. Notably characters like Snow White, who here is pragmatic and adamant that the rules in place keep the Fables safe, do end up having an impact on Bigby and his decision making, while others, like Colin the Pig, can help to show a different side to him, presenting him with many dilemmas along the way.

The Wolf Among Us gameplay screenshot 4

In this way, The Wolf Among Us becomes more than just a simple detective story. The game becomes a rich, intricate world full of complex interpersonal relationships that is barely managing to hold together and is straining even more while the mystery is solved and the threat is increased. These relationships become central to the game’s moral dilemmas, and in true Telltale style these are difficult decisions to make because the characters feel important, their perspectives understandable, their circumstances challenging. Bigby’s journey through these problems shapes him and those around him, ultimately deciding the future fate of Fabletown and potentially bringing him eerily close to the villain of the piece.

In a certain way, one can easily guess the kind of experience Telltale will provide for them in gameplay terms. The gameplay is fairly standard, and quick-time events make up a large part of the gameplay in moments of action or urgency, while exploration and discovery are encouraged in the detective work. The gameplay can at times be frustrating, but it is ultimately a mechanism to further the story and allow the player to shape Bigby in their image, according to how they would try to solve the problem.

Despite some frustration with the aforementioned quick time events, The Wolf Among Us is the adventure genre at its best. The perfect mix of characterisation, intense action, and world building works well in tandem with Telltale’s tried and tested gameplay and art style, the latter of which here is perfect. Emerson-Johnson’s score is always evocative and adds more texture to that innate feeling of immersion that the game provides. That the game will now no longer be getting a sequel due to the studio’s closure is a giant shame, but at least this example of video game storytelling at its best was made to show how it is done.

The Wolf Among Us gameplay screenshot 5

Do you have a favourite adventure game that did great work in story, but perhaps never had a fair shake? Maybe you could recommend the game for other players—why not join in the discussion below? Next week’s game also did great work with game narratives, though it is very much not an adventure game. In the meantime, you can follow OnlySP on FacebookTwitter, and YouTube, and join in with the OnlySP Discord.

Continue Reading
Comments

OnlySP 50 Favorite Games

OnlySP’s Favorite Games #12—Uncharted

Published

 on

Thanks to the staff of OnlySP, I am inviting you to come on a journey through our 50 favourite games. This week’s entry covers an action-packed series with an incredible amount of emotional depth—and one that shares a writer with last week’s entry in Amy Hennig.

Uncharted 1 Drake's Fortune gameplay screenshot

#30. UNCHARTED series, by Rhain Radford-Burns

“There is no such thing as [Uncharted] 1,” Nolan North told me at Supanova earlier this year. When he was cast as Nathan Drake in an upcoming video game from Crash Bandicoot and Jak & Daxter developer Naughty Dog, North did not know what he was getting himself into.

When Uncharted: Drake’s Fortune was released for the PlayStation 4 in November 2007, it was well-received, selling over one million copies in less than three months. The story follows Nathan Drake, who claims to be a descendant of explorer Sir Francis Drake. As he searches for the lost treasure of El Dorado, Nathan is joined by his mentor Victor Sullivan as well as journalist Elena Fisher.

The game’s narrative is engaging, keeping players on their toes as they search for the treasure and encounter some creepy creatures and interesting characters along the way. Above all else, though, the dialogue is a winner in Drake’s Fortune. The conversations between Nathan and Sullivan are a standout of the entire series, and they all started in the first game.

When Drake’s Fortune received critical acclaim and several award nominations—but no wins—Naughty Dog knew it had to outdo itself in the sequel; and outdo, it did.

Uncharted 2 Among Thieves gameplay screenshot

“I remember just being excited to do the second one,” North said to me. Uncharted 2: Among Thieves exceeded its predecessor in basically every way. Set two years later, the game sees the return of Drake, Elena, and Sullivan, now joined by the charming Chloe Frazer, as they search for the Cintimani Stone and the lost city of Shangri-La.

The game’s narrative is even more engaging than its predecessor’s, taking Drake across the world as he searches for the treasure. The set pieces throughout the world—usually running, falling, and jumping away from nasty enemies—are stunning and could easily be mistaken for a scene from an Indiana Jones film. The graphical fidelity of Naughty Dog’s engine also clearly saw an improvement from the first game, and players took notice.

After it was released in October 2009, Uncharted 2 became one of the highest-rated games of all times and has since sold over six million copies. Having won the most Game of the Year awards for 2009, Naughty Dog knew the success that it had on its hands—and it knew what it had to do to continue that success.

“When [the second one] really took off, [Naughty Dog] pretty much knew that there’d be a third and a fourth,” North continued. Uncharted 3: Drake’s Deception continued the trend of Drake looking for historical artefacts: this time, the lost city known as the Iram of the Pillars.

The witty banter between Drake and Sullivan returned, as did the character of Sullivan himself, taking a more leading role here than in Uncharted 2. The cinematic quality of the gameplay and cutscenes hit a new high in Uncharted 3, combining voice acting and motion capture to make the player feel as though the characters were real.

Naughty Dog split into two teams to develop Uncharted 3—with the other half working on The Last of Us—and this split focus shows, with the game never really living up to its predecessor. While the game received critical acclaim and sold well upon its release in November 2011, the second game remained the leader of the series.

For now, at least.

In Uncharted 4: A Thief’s End, Nathan has retired and settled down with Elena, now his wife. When his estranged older brother Sam returns to his life to look for the lost treasure of Henry Avery, however, Nathan joins him, bringing Sullivan along.

The emotional depth of the narrative truly hit a new high in Uncharted 4. Watching Drake struggle as he lies to his wife about coming out of retirement, and the tension that ensues as a result of his lies, leads to some of the most emotional scenes in any video game and prove that Neil Druckmann perfected his writing craft after his work on The Last of Us. The performances of Nolan North as Drake and Emily Rose as Elena are incredible, building upon the three predecessors to make the player feel truly engaged in their lives.

The graphical quality of the game exceeds most other games that came before it (and many since). The new open world-style gameplay adds a level of replayability not found in the game’s predecessors, and the improvements to several gameplay mechanics—including more stealth options and the addition of a grappling hook—even more so.

Whether or not Uncharted 4 exceeded the quality of Uncharted 2 is an argument that continues long after the former’s release in May 2016. Nonetheless, Uncharted 4 stands as a worthy adversary for the second game, selling more copies and winning more awards. But what about a sequel?

As North said to me, “It wasn’t until the fourth one kinda started that there’s no fifth one, and you’re kinda going, ‘Okay, what’s next?’”

Uncharted: The Lost Legacy Chloe and Nadine

Thankfully, something did come next—but without Nathan Drake. Uncharted: The Lost Legacy, released in August 2017, followed Chloe Frazer and Nadine Ross (from Uncharted 4) as they search for the Tusk of Ganesh within the mountains of India. The chemistry between Chloe and Nadine mimics that of Drake and Sullivan, though in a different way. The player remains engaged through the narrative, with some incredible moments that will stun them along the way, and the fine-tuning of some of Uncharted 4’s gameplay features such as the swinging and vehicle gameplay make The Lost Legacy a fine addition to the franchise.

And, for now, that is where the story ends.

“It was bittersweet to end the franchise, but we’re proud of what we’ve made,” North concluded. “If that’s the way that Sony and Naughty Dog decide to leave it, then I’m fine with that.”

Jak and Daxter

Don’t Forget Jak and Daxter

Hi, Mitchell here. At the end of the Hellblade piece, I popped up to say how one should not skip Enslaved, and that fans of Hellblade would find more Ninja Theory greatness therein.

For Jak and Daxter, the story is very different.

These games were Naughty Dog’s series prior to Uncharted, and are different from the latter in almost every way. Where Nathan Drake styles himself after Indiana Jones as a globetrotting adventurer, the Jak games were an American spin on the fantasy cartoon universes of shounen anime—filtered through the chunky aesthetic of Joe Mad’s Battle Chasers comic (just look at how similar the two logos are).

Devotees of the consciously cinematic, endlessly propulsive linear action of Uncharted need not apply. Instead, Jak and Daxter is an almost perfectly balanced midpoint between such cinematic ambitions and the earlier Looney Tunes energy of Crash Bandicoot: a sort of preteen, but slightly edgy action-adventure with weird human-like characters and interesting, magical locales.

For the young or young-at-heart fan of series like Fullmetal Alchemist, Star Wars, or Avatar: The Last Airbender, the three Jak and Daxter titles were the ultimate in fantasy escapism on the PlayStation 2, save maybe Dark Chronicle (a game that hewed even closer to the king of the genre, The Legend of Zelda).

The first title, Jak and Daxter: The Precursor Legacy, began proceedings in 2001, with an original fantasy universe featuring lost ancient technology, big ugly beasts and a cornucopia of different level themes. From the aptly named Misty Island, through a forbidding jungle temple, across a mountain pass and into various rainy swamps, sunken cities and spooky caves, The Precursor Legacy was a fascinating implementation of the Super Mario 64 and Banjo-Kazooie format on then-next-gen hardware.

Still remarkable today is how the whole game plays without load times, a feature Naughty Dog continued to champion into the present. Aside from its era-appropriate collect-the-things objectives, The Precursor Legacy was highly influential thanks to its Saturday morning cartoon presentation—the game more or less set the standard for dozens of western-developed PlayStation 2 games afterwards.

Jak 2

With 2003’s Jak 2 (dropping the “and Daxter” entirely), Naughty Dog was not content to merely iterate, instead making the controversial and occasionally-mocked decision to transform Jak from voiceless do-gooder into tortured monster, experimented upon by the new villain, Baron Praxis.

Rather than the assumed edgelord reasons for “darkening” the series up, this was actually an attempt by the developers to craft its own version of the Grand Theft Auto III formula. Far from being just another Super Mario 64, the game’s setting was now a futuristic authoritarian city, though the game also has other creative levels that take place in the surrounding landscapes.

Thanks to Praxis’s experiments, Jak gained a little in anger management issues, and a lot more in Jekyll-and-Hyde style Dark Eco powers. With more going on under the surface of his heroic personality, Jak (now a voiced protagonist) participates in a dramatic Star Wars-like tale of rebellion and old wounds, with plenty of plot twists and new characters to meet. At the same time, despite being dropped from the title, Daxter continues to provide comic relief and is even playable at times determined by the story.

Jak 3

After Jak 2‘s epic glow-up of the story and tone, Jak 3 came along one year later as a final episode to tie the series together. The less said at this point the better, as the third game has its own twists that are best not spoiled. The game also suffers somewhat from a lack of challenge and less dramatic story compared with its distinctive predecessor. Yet, even as a lesser sequel, the third game’s story presentation benefited from Amy Hennig’s involvement—she joined the Jak 3 team while the other series that she had been brought on to lead (later titled Uncharted…) was still spinning up.

Although the series could reasonably be characterised as the studio’s adolescent years between mascot platformers and serious, dramatic stories in Uncharted and The Last of Us, the Jak and Daxter games are no half measures or mere historical curios. Their animation and story presentation remained heavily influential on western-developed action-adventure games, and their type of game has only become more rare among triple-A releases.

If nothing else, Sony should remember that despite its current focus on “serious” cinematic presentation and adult-rated open worlds, it once developed a series of cartoony adventures that nevertheless boasted triple-A production values.

Thanks for joining us for a look back at some Naughty Dog gems. Next week’s game is an interesting one, with a graphical style significantly different to that of Uncharted. Be sure to follow OnlySP on FacebookTwitter, and YouTube, and join in with the OnlySP Discord.

Continue Reading