A new video from Past to Present Online, a group dedicated to preserving the history of game development, takes an interesting look at how hands off demos are constructed, and how they’re very much a thinly veiled facade that are a quick and dirty way to show off what the developers hope will be representative of the final build.

Playing through the E3 2010 build of Ghost: Recon Future Soldier, the guys give us a fascinating look behind the curtain of one of gaming’s most contentious presentation practices.

What do you think of E3 demos? Do you think publishers should wait until they have a properly playable build before they show a game off to the public? Should more publishers follow Nintendo’s lead and make every game they show at E3  playable to the public on the show floor?

Tell us your thoughts in the comments below and be sure to follow us on  Facebook and Twitter for all things single player

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