A new video from Past to Present Online, a group dedicated to preserving the history of game development, takes an interesting look at how hands off demos are constructed, and how they’re very much a thinly veiled facade that are a quick and dirty way to show off what the developers hope will be representative of the final build.
Playing through the E3 2010 build of Ghost: Recon Future Soldier, the guys give us a fascinating look behind the curtain of one of gaming’s most contentious presentation practices.
What do you think of E3 demos? Do you think publishers should wait until they have a properly playable build before they show a game off to the public? Should more publishers follow Nintendo’s lead and make every game they show at E3 playable to the public on the show floor?