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A Plague Tale: Innocence Director Reveals Game Length, Focus on Single-Player

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A Plague Tale: Innocence

The director of the upcoming title A Plague Tale: Innocence has revealed some new information about the game’s length and story.

In an interview with Well Played, the game’s director Kevin Choteau revealed that the game’s campaign will take around 12 to 15 hours to complete.

When asked about whether or not the developer considered a co-operative multiplayer mode for the game, Choteau stated that it had not been discussed. “It’s all about this precious relationship; one of our goals is to make you care about Hugo, to like him.” He felt that allowing players to control Hugo, the companion of protagonist Amicia, would lose some of the narrative relevance, “since it will be your friend playing among your side and not this naïve little boy anymore.”

Discussing the popularisation of multiplayer games within the industry, Choteau added, “It was a huge risk when we’ve started this project, really out of the current state of the market. We play a lot of multiplayer games, but there’s some sort of commitment when you start a new one.”

Choteau noted that the 40-person team wanted to “stay focused and consistent” with the narrative, hence the game’s linear design as opposed to open-world. He cited Brothers: A Tale of Two Sons as the game’s main influence, particularly in regards to the mix of puzzle and action gameplay, in addition to the games by Naughty Dog.

In regards to the game’s historical influence, Choteau mentioned the team wanted to tell a story with a moral, akin to folktales of old which often use the 14th century. “This period is the crossroad of lots of major events in the medieval history—the Hundred Years’ War between the Plantagenets and Valois, the inquisition ruling the daily life, and the arrival of the Black Death … It was the opportunity for us to expose innocent children to one of the most extreme situations humanity had to face.”

A Plague Tale: Innocence will be released on May 14 for PC, PlayStation 4, and Xbox One. The game was recently named one of OnlySP’s three single-player games to look out for in May.

For all the latest on A Plague Tale: Innocence and the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over four years with no way of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption, Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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How Vampire: The Masquerade – Bloodlines 2 Creates a Living World

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Vampire: The Masquerade – Bloodlines 2

The long-awaited Vampire: The Masquerade – Bloodlines 2 aims to buck the trend of bloated open worlds by giving the world a sense of dynamism.

Speaking to Polygon recently, the game’s narrative lead Brian Mitsoda and senior writer Cara Ellison explained how the team at Hardsuit Labs is bringing the Seattle nights to life.

One of the tropes that the developer is attempting to avoid is that where, in RPGs, “everybody is kind of waiting around for the hero to get there,” according to Mitsoda. Instead, he says that “you have to have characters that feel like they’re part of a world, that they’re not just there for the player’s benefit.” Details on how that will be handled, however, were not forthcoming.

Beyond the characters, though is the world, which Ellison says will be affected by the player’s actions: “[O]ne of the ways that we look at our world is that we are trying to make it really reactive to the way that you play and how you act as a vampire. The more that you break the Masquerade, the more consequences are going to come your way.”

That feedback loop will be important, as feeding on NPCs is the primary method through which the player gains strength. The blood of NPCs carries what the game terms emotional resonance, which is used to power up both active and passive skills.

Speaking about how that plays into the wider world, Mitsoda explains that “You’re always kind of on the hunt, and it’s one of the big parts of the side activities in the game. You’re skulking around on the tops of roofs and looking around for people with strong resonance and figuring out how to best get them in a position where you can feed on them without breaking the Masquerade.”

Since the game’s unveiling back in March, Hardsuit Labs and publisher Paradox Interactive have been releasing details on the game’s factions, the latest of which is the Ventrue. Meanwhile, a narrative RPG based on Vampire: The Masquerade from The Council developer Big Bad Wolf is also in development.

For all the latest on Vampire: The Masquerade – Bloodlines 2 and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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