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A Release Date for The Witness May be Revealed This Week



A cryptic (and slightly infuriating) tweet may hint at a Witness release date being announced (to be announced) this week. The new game from auteur indie developer Jonathan Blow and the team at Thekla Inc. was first announced in 2009.

The tweet reads as follows:

Of course it could be nothing, but it’s unlikely that such a Tweet would be sent out specifically without some big news on the highly-anticipated game. And with much of the details of the game made public (presumably), it seems like the only big news left is the as-of-yet unannounced release date.

The Witness is being described as a 3D puzzle game in which the player explores the game’s setting, a seemingly deserted island filled with structures both natural and man-made. Mazes are expected to play a large role in the game but Blow – the creator of Braid, one of the most transformative indie games released to date – promises more to the game than simple mazes, saying in an interview with Eurogamer, “Some people seem to have jumped to the conclusion that the game is going to be about solving simple maze puzzles, and thus not be particularly exciting. If that thought crosses your mind, all I can ask is to have faith. I wouldn’t make a game about solving a series of rote puzzles.”

“The point is the magic that happens in the player’s mind when he understands the subtle things that the mazes are saying – because the mazes aren’t just puzzles, they are lines of communication that aggregate, become more complex and eventually say surprising things.”

The game is expected to have a Windows, iOS and PS4 release.

Keep an eye on Only Single Player for more details as they become available.

Writer, journalist, teacher, pedant. Reid's done just about anything and everything involving words and now he's hoping to use them for something he's passionate about: video games. He's been gaming since the onset of the NES era and has never looked back.


Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic



watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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