Announced yesterday, A Total War Saga: Thrones of Brittania is stepping away from series tradition and beginning in a period of relative peace, rather than open conflict.
The campaign is slated to begin in 878 A.D., 13 years after the Viking invasion of England and following the agreement known as the Treaty of Wedmore that signalled the end of the battles. Nevertheless, The British Isles remain divided between English, Welsh, Gaelic, and Viking dynasties, with uneasy alliances threatening to break out into war again.
In a recent blog post, the game’s lead developer, Jack Lusted, explained why the team chose this particular time period, as the “aftermath is as fascinating to me, if not more so, than the invasion itself as it’s here that the consequences play out… This brief moment of peace after the Treaty of Wedmore, this little bit of calm, is a perfect starting point for us because it represents a crossroads in time. History unfolded in a way that defined what Britain is today, but at this exact moment, the future is wide open.”
The game will borrow some ideas from Total War: ATILLA due to the similar time periods explored in the two titles, but will also include ten distinct factions, unique culture mechanics, and a range of other gameplay changes to make the experience stand alone.
Creative Assembly first announced the A Total War Saga series earlier this year as a set of smaller titles that will explore moments in time, rather than era. Thrones of Brittania will be the first, and is currently set for a PC release some time next year.