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Activision Officially Announces Call of Duty: World War II



Call of Duty

After weeks of leaks and speculation, Activision has officially announced the next entry in the Call of Duty series: World War II.

As the title suggests, the game will adopt a historical setting for the first time since since 2010’s Black Ops, and will be the first return to a World War 2 setting since 2008’s World at War, both of which were developed by Treyarch. Unlike those titles, however, Call of Duty: World War II is in development at Sledgehammer Games, taking point once more after helming 2014’s Advanced Warfare.

Besides the setting, Activision has not released any details of the game, but is promising a full reveal at a special event on April 26.

The return to a historical setting is unsurprising after the backlash to more recent entries in the series. Given that the Call of Duty series runs on a triennial development cycle, the new setting is unlikely to be a knee-jerk reaction to that reception. Indeed, earlier this year, Activision’s CEO Eric Hirshberg insisted that the series would “return to its roots” for 2017’s entry.

Sledgehammer Games was founded in 2011, first helping Infinity Ward on Modern Warfare 3 before gaining custodianship of its own entries. Before that, the founders, Michael Condrey and Glen Schofield, were among the lead development staff of Visceral Games’s revolutionary horror title, Dead Space.

OnlySP will have more details of Call of Duty: World War II following Activision’s event next week. Be sure to check back then, and remember to follow us on Facebook and Twitter for all the latest in single-player gaming.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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