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Development Begins on Final Level of African Adventure Beautiful Desolation

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Beautiful Desolation

Two years on from its successful Kickstarter campaign, the post-apocalyptic adventure Beautiful Desolation is nearing completion.

Taking to Twitter recently, one of the lead developers, Chris Bischoff, announced that work is about to begin on the last level. Bischoff also noted that the level will, in fact, be the opening scene of the game.

Despite the progress update, in response to a fan query about when more vision—or perhaps a demo—of Beautiful Desolation will be available, Bischoff was vague:

Nevertheless, the game’s Steam listing notes Q4 2019 as its release window, which aligns with the October 2019 estimate provided during the Kickstarter campaign, which raised almost USD$150,000 back in 2017.

For anyone unfamiliar with the title, Beautiful Desolation takes place in a post-apocalyptic sub-Saharan Africa, casting players as a man searching for his brother among the wilds.

The game utilises classically styled isometric point-and-click gameplay. However, the stunning visuals are brought to life using photogrammetry technology, which allows for a high level of fidelity.

Beautiful Desolation is currently only scheduled for release on PC.

For all the latest on the game and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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