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Explore an Alternate Take on History with Ira



Scheduled for release in late 2017, the surreal indie adventure Ira will charge players with exploring a high-technology version of 1930s America.

As such, the game, which will be the debut effort from two-person team Ore Creative, inverts the expectations of retrofuturism by featuring a past world infused with speculative-fiction elements. Gameumentary recently had the chance to talk to Zachary Downer, the project’s designer, and uncovered a few tantalising details about the setting, visual style, and gameplay of the title.

According to Downer, Ira is set is set in an alternate version of America in which the technological revolution (similar to the digital revolution of current times) occurred much earlier due to a communication corporation gaining access to technologies that are “beyond their time.” Although the story will explore how this changed history, it focuses more on “the people who live and die in this alternate world.” Ore Creative will use the peculiar sociopolitical lens of their game to offer commentary on the state of the world in both the 1930s and the modern day.

The game is billed as a narrative adventure, apparently more in line with Telltale Games’s offerings than the seemingly more common first-person adventure style of gameplay that many indie studios adopt for this kind of game. Adventuring, engaging in dialogue, and making choices will form the bulk of gameplay, but Downer promises that the narrative style will not “spoon feed the player,” as the team does not want to “treat the player like the[y] are incompetent and can[‘]t figure things out on their own.”

Meanwhile, although the game seems to bear a similar visual style to Firewatch, as a result of the high levels of saturation, Downer insists that the two games are quite different in terms of the visual make-up. While Firewatch is entirely in 3D, Ira will use a blend of 2D and 3D environmental assets, using colour blending to smooth away any sense of visual dissonance.

Gameumentary’s interview goes into much more depth about the inspirations, story, and development processes of Ira, so be sure to check out the full piece if the above details have piqued your interest.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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