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E3 2018

Microsoft-Exclusive ARPG Ashen Can Be Played Completely Offline



Ashen, the Microsoft-exclusive ARPG first revealed back in 2015 has been confirmed to have an offline mode.

The game’s Creative Director, Derek Bradley, made the revelation during an interview with IGN, alongside revealing new information about the combat.

The game will allow players to enter the settings and turn multiplayer off entirely. Even though the game is built around a multiplayer focus, the developers have added ”Lone Wolf” perks that will give solo players a helping hand. The perks can assist in situations where having a partner would otherwise be mandatory. For instance, one of the perks allows the player to enter dungeons normally reserved for multiplayer. The developers at Aurora44 are aware that some users will want a single-player challenge and have crafted ways to make the game accessible to them.

Bradley also revealed, at 50 minutes into the stream, that Ashen will include a stamina-based battle system, akin to that of the Souls games. For an added challenge, the game comes with three difficulty modes. The perks are intended to help players with the  hardcore nature of the game. Combat is animation-based, meaning the player will have to read and respond to what is visible on-screen.

Ashen forgoes swords in favour of axes, hammers, and spears. The point of omitting swords was to allow the team to better focus on what other weapons can do. This design choice was also so that the team could focus on animations replicating how using such weapons would actually look, rather than basing the animations on swords.

The only ranged weapon in the game is the Spear, which can be thrown. The team behind Ashen has come up with different uses for the spear, such as traversal. To that end, meditating monks are scattered around, who if struck by a thrown spear, will draw the character across the world, allowing the player to reach areas otherwise inaccessible.

Ashen will be releasing this year on PC and Xbox One. The full interview is embedded below.

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A graduate of Game Development with a specialization in animation. A true love for all things creative especially Game Design and Story.

E3 2018

Konami Willing to Make More Remasters



Zone of the Enders Konami

Konami has said that it is willing to remaster more games if fans ask for them.

During an IGN interview at E3 about Zone of the Enders: The 2nd Runner Mars, Konami brand manager Benjamin Kinney expressed the company’s willingness to produce more remasters:

“Eventually if you’re loud enough and you speak with one voice, anything is possible.”

Zone of the Enders: The 2nd Runner Mars is a remastered version of the PlayStation 2 game featuring a new VR mode, coming to PC and PlayStation 4. The title was initially announced at Sony’s Tokyo Games Show in 2017.

The remaster will come native at 4K with recreated textures, updated particle effects, and new control schemes to name just a few of the many improvements across the game. The title also includes a new Very Easy mode so players can experience the story.

The most notable addition is VR support. Playing Zone of the Enders: The 2nd Runner Mars in VR will put the gamer in the cockpit of Jehuty, the character’s giant mecha. Konami has recreated the cut scenes and assets to contribute to an immersive situation. The developers have worked with first-party VR companies such as PlayStation VR and HTC Vive to refine the game, making it as smooth as possible to reduce any chance of motion sickness.

Zone of the Enders: The 2nd Runner Mars has a gallery mode with VR where users can tumble and look at various models in game. The game will sport “next-gen audio,” supporting Dolby Atmos and Dolby 7.1 surround sound.

The first game has not been remastered for the PlayStation 4 nor VR, but if the fans ask for it, Konami may listen.

4K and VR demos are available on the PlayStation Store to download.

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