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Assassin’s Creed Odyssey DLC May Take Players to Persia



Assassin's Creed Odyssey

Ubisoft has revealed the post-launch content for Assassin’s Creed Odyssey, hinting that players may face off against the famed Xerxes I.

The DLC will launch as two episodic campaigns. Similarly to the post-launch support for Assassin’s Creed Origins, one of these packs will be historical and the other mythological.

The first campaign, ‘Legacy of the First Blade’, will introduce players to the first user of the hidden blade, which, according to established canon, was Darius. Darius, who was the commander of Xerxes’s bodyguard, slew the Persian king in 465 BCE, more than 30 years before the events of the main game. This story will begin releasing in December 2018.

‘The Fate of Atlantis’ will be the second pack, and promises to take players to the sunken city of Atlantis, where they will face off against all manner of creatures. This second set of DLC will begin launching in spring 2019.

Each campaign will comprise three parts, expected to release approximately six weeks apart. These packs will be available to anyone who buys the season pass, which will also be included in the numerous special editions of Odyssey. As an added bonus, the season pass will include a remaster of Assassin’s Creed III, which bundles in all of the DLC available for that title, as well as Assassin’s Creed: Liberation Remastered.

Assassin’s Creed Odyssey was recently revealed to include a Discovery Mode that promotes player-led exploration. Meanwhile, OnlySP’s Daniel Pereira recently had the chance to go hands-on with the ambitious title, and his impressions will be available soon.

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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