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Assassin’s Creed: Origins’s AI Can Get Stressed

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Ubisoft recently revealed that non-playable characters in Assassin’s Creed: Origins can get stressed, which is one of the elements that contributes to emergent gameplay.

Speaking to Loomer at PAX West 2017, game director Ashraf Ismail shared an excerpt of Ubisoft’s vertical slice playthrough to illustrate Assassin’s Creed: Origins’s emergent gameplay, which changed the player’s approach to a quest. An assassination quest tasked a player to kill a commander who roams the land at daytime and stays inside a fort at night. While the player was searching for the commander, a band of rebels stormed the fort, causing the troops to raise an alarm that woke up all forces, including the commander.

“The fight ends,” said Ismail. “Some die, some escape. Instead of going right back to sleep, the idea is that he’s [the commander] carrying a lot of stress at this point. The AI carries stress. The idea is he cannot go back to sleep so he starts kind of roaming his own fort and he goes to one of the towers and it looks like he’s really doing a lookout. And it was just this moment where it’s like these guys are really living.” Ismail said the unplanned sequence enabled the player to easily finish the assassination quest by landing a sniper bow headshot on the stressed commander.

Ismail shared another excerpt that shows the game’s emergent systems. “I’ve seen people tame a hippo, light it on fire, and send it into a fort.”

Assassin’s Creed: Origins is an exploration-focused title that has a quest-based system where players can jump from one mission to another at any time. The large open-world is populated by non-playable characters that have their own agendas and daily routine based on the game’s day and night cycle.

Assassin’s Creed: Origins launches on October 27, 2017 for PC, PlayStation 4, and Xbox One. Ubisoft has ruled out a Nintendo Switch release.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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