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Assassin’s Creed: Origins’s Playable Characters Include Bayek’s Wife




Following earlier reports that Assassin’s Creed: Origins will feature multiple player characters, the identity of the first alternative characters has been revealed.

The developers have revealed that protagonist Bayek’s wife, Aya, will be playable for particular missions, though her involvement will not be as pronounced as the deuteragonistic relationship between the Frye siblings in 2015’s Assassin’s Creed: Syndicate. Furthermore, gamers will take on more roles than Bayek and Aya, with the game’s director, Ashraf Ismail, recently telling GameInformer that the project will “have other playable characters, [but Ubisoft is] not yet announcing who they are.”

This shift is just one of many for the game, which is attempting to reinvent the mainline Assassin’s Creed series, after 2016 was the first year without a new entry since 2009. In addition to this structural change, the development team has completely reworked the combat mechanics, side quest design, and loot implementation, with many more RPG-like features now present.

The developers have previously announced that players will be able to use Bayek’s pet eagle, Senu, for reconnaissance throughout the game.

Assassin’s Creed: Origins is a soft reboot of the series, attempting to tell the story of the beginnings of the Assassin Brotherhood in Ancient Egypt during the reign of Cleopatra. The game will reportedly feature the largest landmass ever featured in the series, at more than double the size of Black Flag’s Havana.

Assassin’s Creed: Origins is scheduled for release on October 27, 2017 for PC, PlayStation 4, and Xbox One.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Pokémon Developer Game Freak Emphasizes Original Game Creation




Game Freak, best known for the Pokémon franchise, is starting to emphasize and prioritize original game creation.

In an interview with Video Game Chronicle, Masayuki Onoue, a director at Game Freak, says that the company has launched Gear Project, an initiative in which developers pitch ideas during slower periods between big releases to create more original games other than just Pokémon.

Onoue also spoke about Production Team 1 and Team 2 at Game Freak, the first prioritizing Gear Project for the company as a whole and the second focusing on Pokemon. He noted that Gear Project allows the developers to gain more experience working on different platforms such as PlayStation, Xbox, and PC, as well as transferring new skills and techniques they learned back to the Pokémon team.

Some of the games that Game Freak has released so far through Gear Project are HarmoKnight, Pocket Card Jockey, Tembo the Badass Elephant, and Giga Wrecker. Game Freak is also developing Town, an RPG game that was shown off in a Nintendo Direct back in September 2018 and is due out this year.

Additionally, Game Freak is working on Pokémon Sword and Pokémon Shield, the latest entries in Nintendo’s flagship franchise. Both of those are set to release later this year.

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