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Assassin’s Creed: Origins’s Playable Characters Include Bayek’s Wife

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Following earlier reports that Assassin’s Creed: Origins will feature multiple player characters, the identity of the first alternative characters has been revealed.

The developers have revealed that protagonist Bayek’s wife, Aya, will be playable for particular missions, though her involvement will not be as pronounced as the deuteragonistic relationship between the Frye siblings in 2015’s Assassin’s Creed: Syndicate. Furthermore, gamers will take on more roles than Bayek and Aya, with the game’s director, Ashraf Ismail, recently telling GameInformer that the project will “have other playable characters, [but Ubisoft is] not yet announcing who they are.”

This shift is just one of many for the game, which is attempting to reinvent the mainline Assassin’s Creed series, after 2016 was the first year without a new entry since 2009. In addition to this structural change, the development team has completely reworked the combat mechanics, side quest design, and loot implementation, with many more RPG-like features now present.

The developers have previously announced that players will be able to use Bayek’s pet eagle, Senu, for reconnaissance throughout the game.

Assassin’s Creed: Origins is a soft reboot of the series, attempting to tell the story of the beginnings of the Assassin Brotherhood in Ancient Egypt during the reign of Cleopatra. The game will reportedly feature the largest landmass ever featured in the series, at more than double the size of Black Flag’s Havana.

Assassin’s Creed: Origins is scheduled for release on October 27, 2017 for PC, PlayStation 4, and Xbox One.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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