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Assassin’s Creed: Origins to Feature Multiple Playable Characters and No Online Multiplayer

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During Ubisoft’s Assassin’s Creed panel at E3 2017’s coliseum, Ashraf Ismail—director of Assassin’s Creed: Origins—revealed a morsel’s worth of information regarding multiple playable characters.

While Assassin’s Creed: Origins is primarily supposed to be Bayek’s story, certain parts of the campaign will be played through the eyes of other characters. Ismail did not specify further about the game’s other characters.

Moreover, Ismail confirmed that Origins will not feature any online multiplayer. The director emphasized that the game is a single-player experience, because the team wants to focus on the game’s protagonist (Bayek) and the formation of the Assassins’ Brotherhood. Online components related to the game’s campaign will exist, but an actual online multiplayer will not be featured in Origins. The first Assassin’s Creed game to feature online multiplayer was Assassin’s Creed: Brotherhood, which was a large success and one of the most popular games in the series to date.

Assassin’s Creed: Origins is an upcoming action-adventure stealth video game developed by Ubisoft Montreal and published by Ubisoft. The game is the tenth major installment in the Assassin’s Creed series and the first game after the franchise’s two-year hiatus. Origins is set to release on October 27, 2017, for PC, PlayStation 4, and Xbox One. The game will also run in native 4K on Microsoft’s Xbox One X, which is set to release on November 7, 2017.

Ubisoft Montreal is a Canadian subsidiary of French video game developer Ubisoft, and is located in Montreal, Quebec, Canada. The subsidiary is responsible for founding and developing the Assassin’s Creed, Tom Clancy, and Watch Dogs franchises. Ubisoft Montreal was founded in 1997, and is now one of the world’s largest video game development companies, with over 2,700 employees.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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