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Baldur’s Gate Remakes Stuck in Legal Limbo

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The contractual disputes that caused Baldur’s Gate: Enhanced Edition to be pulled from the online marketplace last have week have effectively halted production on both planned remakes of the series as well as any progress toward a brand-new third installment, according to a report by Rock, Paper, Shotgun.

The two remakes – Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition – were set to be developed by Overhaul Games, the developing division of the online distributor Beamdog. The first remake was released late last year but was removed before a recent patch solving several launch issues could be released.

At this point, the patch and the second remake for the landmark RPG franchise are both stalled until these vague legal issues are resolved, and there is currently no timeline for how soon these issues could be settled. This also means that the chances of seeing a Baldur’s Gate III are probably much slimmer than they were before, but they’re not completely off the table, according to the report.

I'm a journalism student at Northwestern University with a love of good writing and a passion for games. Tell me what I'm doing wrong at connor.sears@www.onlysp.com or check out my infrequent opinions on things @connordsears

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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