New details about Batman: Arkham Knight have been released via Rocksteady’s official Reddit AMA. Gaz Deaves, marketing manager of the London based developer gave fans a peak behind the curtain, teasing elements of what the game’s story might have in store for the world’s greatest detective, as well as new features in the series’ much celebrated combat system.

The next paragraph will contain SPOILERS for Batman: Arkham City, don’t look if you don’t want to see!

Speaking about the end of Arkham City and what happens next, Deaves said:

“Sefton [Hill, Rocksteady founder and game director] has said that when they started work on Batman: Arkham City, they had the vision of the final scene, Joker’s death, almost from the start, and looked at the story from the perspective of the events that would lead to that point.

“With Batman: Arkham Knight, that ending is the point that we jump off from, asking ‘what happens when Joker is removed from Gotham and looking at the fallout from those events.”

When asked about who would would be stepping up to fill the void left by Batman’s most famous nemesis, Deaves replied:

“Scarecrow’s probably my favourite Batman villain! He’s not limited to DLC at all – he’s the game’s main villain, and the instigator of the events that kick off the narrative.”


Moving on to the combat, Deaves hinted that the enemy AI has been beefed up since the caped crusader’s last outing, saying:

“They’re fast, and they can dodge and counter you – in the most recent builds they’ll dodge you without making you drop your combo, so it’s easy to get caught out the first few times.”

The series is often praised for making the player “feel like Batman”, and this, according to Deaves, won’t be any different in Arkham Knight:

“Zafer Coban and the rest of the animation team have been doing some amazing work on making combat look and feel awesome. For example, there’s a scene toward the end of the Ace Chemicals Infiltration Part 1 Trailer where Batman faces off against two combat experts. Everything in that shot is taken straight from the game – we just shifted the camera to get a slightly more cinematic angle.”

Deaves also digressed about the open world setting of the new game, hinting that will be as filled with references from Batman lore as its predecessors:

“It has to be the open city – now that we’ve got all of Gotham to explore it’s a great experience. The City design team here has done an amazing job building an environment that’s huge and intricately detailed. The detail in Arkham games was always my favourite thing about playing them before I joined Rocksteady, and it’s awesome that the guys have managed to keep that level of care on something so much bigger.”

Batman: Arkham Knight is expected to release on the 2nd of June 2015.

Rocksteady also released a new trailer for the game, today, which can be found here.

You can trawl through Rocksteady’s AMA yourself here.

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James Billcliffe
Lead Interview and Features editor. Eats, games, and leaves. Tweet at me! @Jiffe93

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