It’s almost a necessity for every new iteration of a series to outdo the last in any number of ways, and Batman: Arkham Origins seems to be no exception to this rule. Although development has been handed from Rocksteady to Warner Bros. Montreal, and it is a prequel to the earlier to titles, a recent interview has indicated that the scope of the game has been increased from that seen in 2011’s excellent Arkham City. Indeed, it is reported to have doubled in size. The game’s gameplay director, Michael McIntyre, dropped the news while speaking to GamingBolt:
“The Gotham City in Batman: Arkham Origins is more than double the size of Arkham City. This includes two major regions: North Gotham and South Gotham and the bridge connecting them. There is a lot of space to explore.”
He also states that the campaign length will depend on the play style of the individual, but it should not disappoint any of the series’ fans. From there, talk turned to the boss battles. Origins tells of a time five years prior to the seminal Arkham game, with a younger and scrappier Batman having to face off against a group of eight world-class assassins who have made their way to Gotham city in response to a $50 million bounty placed on the head of the Caped Crusader. McIntyre promises that each battle will be different but memorable and all will test the abilities of the player:
“The premise of the night of assassins offers many opportunities for memorable face-offs between Batman and the major villains that have descended on Gotham City on this one night. We definitely feel we have a great variety since each fight is tailored to the character involved. Some are larger-than-life spectacles and others are more intimate and strange. All of them are designed to put the player’s core skills to the test. We think many of our boss fights will be some of the most intense and satisfying sequences in the game.”
If it all pans out, Origins promises to live up to the expectations set by its Game of the Year award winning predecessor, while spinning an interesting and involving yarn in its own right, without necessarily leaning heavily upon the pre-established lore. The game launches for the PC, PS3, Xbox 360 and Wii U on October 25th, with no word yet on the possibility of a next-gen release.