Since before Batman: Arkham Knight came out last year, the release of the last-gen Arkham games on PS4 and Xbox One has been one of the industry’s worse kept secrets. Now, an Italian magazine has leaked the box art above.
The image confirms both the European art and the rumors that the collection, officially titled Batman: Return to Arkham, includes the first two Rocksteady-developed games, Arkham Asylum and Arkham City.
According to an email sent to Eurogamer last month, the collection boasts “updated visuals optimised for PlayStation 4 and Xbox One” along with the requisite inclusion of all previous DLC updates to the games. Multiple sources, including an Italian Gamespot listing, gathered at IGN suggest that the collection is scheduled for release on June 10.
Batman: Return to Arkham is a slightly misleading title for the re-release, as it forgoes the usual language of “Definitive Edition” or “HD Collection” usually associated with last-gen ports. Releasing old games again on new systems is a good way to fill a slot that otherwise has no new title attached, and Warner Bros. Interactive has a lighter-on catalogue this year compared with 2015, which included Mortal Kombat X, Batman: Arkham Knight and Mad Max only a few months apart from each other.
The overwhelming critical praise and popularity of the first two entries means that not including the third game, Arkham Origins — the only in the main series developed by Warner Montreal and not Rocksteady — is unlikely to hurt Warner Bros.
Arkham Asylum and City were some of the most technically advanced and mechanically accomplished single player games of their generation, so seeing them on the new consoles might make it worth buying them again. For more on Batman: Return to Arkham, use detective vision to keep your eyes on OnlySP.
Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”
Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.
In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”
Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.
“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.
When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”
“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”
Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”
OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!
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