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Batman: Return to Arkham Has Finally Been Revealed, Remastered on Unreal Engine 4

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In what has become one of the worst-kept secrets in gaming news, Warner Brothers Interactive Entertainment and DC Entertainment have finally confirmed Batman: Return to Arkham. The new title will come bundled with remastered versions of the first two games in the franchise, Arkham Asylum, and Arkham City.

The bundle will release on July 29 for PS4 and Xbox One for $49.99. No PC release has been announced.

The remastered versions of the two critically acclaimed games will see a graphics facelift with improved environments, lighting, effects and shaders, and upgraded models. The game will also now be running on Unreal Engine 4 which should provide a noticeable difference in how the games perform.

Being remastered by developer Virtuous, who previously remastered Heavy Rain, Batman: Return to Arkham will include every piece of additional content that was released for each game, including all Game of the Year and DLC content.

The official announcement of the Batman: Return to Arkham comes almost a year after rumors began circulating about the HD remaster. And months before the official announcement various leaks about the game popped up on the web. These included details like the game’s box art, title, which consoles it would be coming to, and alleged release dates.

Originally developed by Rocksteady Studios in 2009 and 2011 respectively both Arkham Asylum and Arkham City were meet with very positive reviews and sold incredibly well. Both installments in the series sees the Dark Knight serve out justice while protecting Gotham and its citizens from numerous iconic villains from Batman’s rogue’s gallery.

You can check out the official launch trailer below if you like, but we’ve known most of the details for months now anyways.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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