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Batman: The Telltale Series Episode 2 Title Leaked During Crowd Play at San Diego Comic-Con 2016

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Whoops! Greg Miller, you sly, sly dog you. You meant to move the episode selector to episode 2, huh? Well, the proverbial cat is out of the bag, and I think we are the only site to break the news.

Kinda Funny’s Greg Miller hosted the Telltale Games crowd play event of Batman: The Telltale Series Episode 1, Realm of Shadows, which we will have an impression of up soon following this article. While selecting Episode 1, Greg “accidentally” switched to Episode 2, the title of which was shown to be “Children of Arkham.” After raucous laughter at this, the crowd play of Episode 1 began in earnest.

I did a little research of my own, and found that all episode titles are already shown on a Wikipedia article for the game, but no other website or asset or press release of Telltale has announced them. How odd.

Batman: The Telltale Series Episode 1, Realm of Shadows is due for digital release on August 2 next week for the PC, PlayStation 3, PlayStation 4 Xbox 360, Xbox One and mobile devices. The per-episode price will most likely be somewhere around $5, based on past Telltale series. The digital Season Pass edition, however, will go for $22.49 (from what I could gather, which are prices for PC and PS4 only, but probably will be the same for others as well), and will include all five episodes as they become available, starting with Episode 1 on August 2.

Please stay with us here at Only Single Player (OnlySP.com) and on Facebook, Twitter, and Youtube for all the latest on Batman: The Telltale Series, as well as other news, previews, reviews, opinions and much more on the rest of the world of single player games.

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Housemarque Reveals First Non-Arcade Game, Stormdivers

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Housemarque Stormdivers

In today’s talk at Reboot Develop, indie developer Housemarque revealed its latest game, Stormdivers.

Few details on the project have been revealed so far, but it will use Unreal Engine 4 and have a focus on multiplayer-based gameplay.

Earlier this year, the developer announced a pivot away from the arcade genre that has, heretofore, defined its games, including Super Stardust, Resogun, and Nex Machina. During the talk, the speakers, Housemarque CEO Ilari Kuittinen and Head of Publishing Mikael Haveri also went into more detail about the decision to move away from the primary source of its success.

The developers mentioned that the studio has felt typecast, first in its early years as being focused on snowboarding games and more recently as the torch-bearers for the arcade genre. Despite having met with success in its most recent endeavours, Haveri explored some of the reasons behind the move away from arcade, including mentioning that “the popularity of the genre is winding down,” comparing it to flight simulators and point-and-click adventures, which have similarly dropped off in recent years, and that its games are unable to compete effectively within the current market.

Kuittinen and Haveri also revealed some of the unrealised concepts that the team has worked on, including a standard racing game and a zombie game.

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