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Battle Against a Living God in JRPG-Inspired Indie Project, Witch

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Witch

Dallas-based indie developer Heartstrings Studios has revealed the debut teaser trailer for its JRPG-inspired game Witch.

The trailer (embedded below) provides only a brief glimpse at the project, but an accompanying post on IndieDB provides plenty of details about the gameplay and ambitions.

Witch takes place in a fantasy setting ruled over by a powerful being known as Alecian, who is believed to be a living god thanks to his unnaturally long life and the myth that he brought magic to the world. While the populace widely considers Alecian to be a kindly figure, he has grown tyrannical, attempting to exterminate witches and wizards.

Players take the role of Vythica, a high-ranking commander in Alecian’s army who was forced to unveil her mastery of magic and immediately fled to avoid being killed.

The game features a party-based combat system, but deviates from its forebears in having all of the possible party members as magic users; even the likes of engineers and knights have been adapted to emphasise their control of magic. However, players will have considerable freedom in their ability to form a party thanks to a city-building mechanic that will attract all manner of NPCs to Vythica’s sanctuary.

One other unique element of the game is the way that it overlays 2D sprites atop 3D backgrounds, blending classic and modern aesthetics into what aims to be a cohesive whole.

Witch is current in early alpha and, therefore, without a target release window.

To keep up with Witch and plenty more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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