Bayonetta developer PlatinumGames has discussed its process of determining whether or not to work on a new video game IP.
In an interview with Video Games Chronicle, studio head Atsushi Inaba said that developers should focus on “something that [they] feel really passionate about.”
He felt that passion was the studio’s mantra. “We say, we’re going to make new, original games and we don’t care what the consequences are’. We’re not going to let other people tell us that what we’re doing isn’t good, or unpopular, or not the current trend… if we love it and we feel passionate about it, then damn the consequences!”
Inaba spoke about the respect that he has for Nintendo, a frequent collaborator with PlatinumGames. “Nintendo is a company that respects creators,” he noted. “However, please understand that I personally have known them for over 20 years and Platinum has been talking with them for a long time, so this is a relationship that has been forged over the past 20 years.”
PlatinumGames has worked with Nintendo on several occasions, dating back to Bayonetta in 2009, Star Fox Zero and Star Fox Guard in 2016, and the upcoming Astral Chain for Nintendo Switch.
Inaba spoke about the difference between Western game developers, and the Japan-based PlatinumGames. “One of the things you see from Western studios of a similar size to us (200–300 people) is that the whole studio is put on to one project […] what organically has happened for us is that we don’t just do one game, or two games: we do several games at once.”
Finally, Inaba stated that 2019 will be an “incredibly important” year for the studio, teasing some potential new announcements in the near future.
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