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Bayonetta Developer Discusses Working on a New IP

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Bayonetta 3 PlatinumGames

Bayonetta developer PlatinumGames has discussed its process of determining whether or not to work on a new video game IP.

In an interview with Video Games Chronicle, studio head Atsushi Inaba said that developers should focus on “something that [they] feel really passionate about.”

He felt that passion was the studio’s mantra. “We say, we’re going to make new, original games and we don’t care what the consequences are’. We’re not going to let other people tell us that what we’re doing isn’t good, or unpopular, or not the current trend… if we love it and we feel passionate about it, then damn the consequences!”

Inaba spoke about the respect that he has for Nintendo, a frequent collaborator with PlatinumGames. “Nintendo is a company that respects creators,” he noted. “However, please understand that I personally have known them for over 20 years and Platinum has been talking with them for a long time, so this is a relationship that has been forged over the past 20 years.”

PlatinumGames has worked with Nintendo on several occasions, dating back to Bayonetta in 2009, Star Fox Zero and Star Fox Guard in 2016, and the upcoming Astral Chain for Nintendo Switch.

Inaba spoke about the difference between Western game developers, and the Japan-based PlatinumGames. “One of the things you see from Western studios of a similar size to us (200–300 people) is that the whole studio is put on to one project […] what organically has happened for us is that we don’t just do one game, or two games: we do several games at once.”

Inaba also shared his displeasure with fans blaming Microsoft for Scalebound‘s failure, stating that “both sides failed.”

Finally, Inaba stated that 2019 will be an “incredibly important” year for the studio, teasing some potential new announcements in the near future.

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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