The development team behind the upcoming exploration adventure title, Jotun, have released a new trailer to celebrate the impending alpha launch for the game. According to the timer on the game’s official website, the alpha will be available in about two days time.
We haven’t followed Jotun too closely until now, so for those of you that are just now learning about the game, here’s a short description from the game’s website:
In Jotun, you play Thora, a Norse warrior who has died an inglorious death and must face the challenges of Viking purgatory to prove herself to the Gods and enter Valhalla.
Jotun‘s core loop revolves around collecting Runes to summon and fight the jotun, gigantic Norse elementals. The game focuses on the balance between atmospheric exploration and ferocious combat. Imagine the mysterious romantic mood of Journey mixed with the scale of the boss fights in Shadow of the Colossus in top-down 2D.
The combat in Jotun is fast-paced and brutally hard. Using only your massive two-handed axe, you take on foes that are hundreds of times your size. Every hit from a jotun’s attack will take out a huge chunk of your health.
We’ll see about getting access to the game’s alpha to bring you some hands-on impressions of the game, so stay tuned to OnlySP by following us on Facebook and Twitter for all the latest.
198X Review — A Nostalgia Trip Without a Destination
Some short stories feel more like chapters—snipped out of a larger work—that struggle to make sense on their own. 198X represents a translation of that ethos to video game form. As a result, the game feels unfulfilling, though that does not detract from the overall quality on offer. Ultimately, the player’s appraisal of 198X will depend on whether they place more stock in story or gameplay because while the former leaves much to be desired, the latter will be a hit for anyone with fond memories of the 8- and 16-bit classics.
In the framing and overall structure, 198X is decidedly modern, but everything else pulses with a retro vibe. At its core, the game is a compilation, weaving together five distinct experiences under the auspice of a story of personal development. From the Double Dragon-infused ‘Beating Heart’ to the turn-based dungeon RPG ‘Kill Screen’, each title feels slick, if a little undercooked. Those old-school originals could only dream of being as smooth as these throwbacks. However, the two-button input methodology results in the games feeling just a touch too simple, though their brevity—each clocking in at a maximum of 15 minutes (depending on the player’s skill level and muscle memory)—makes that less of an issue than it might have been. If more depth is present, it is hidden well, as the game lacks any sort of tutorial to guide players. Nevertheless, the stellar presentation goes a long way towards papering over the cracks.
The pixel art aesthetic of 198X is staggering. Each of the worlds that players make their way through is pitched perfectly to fit the mood it evokes. From the grungy brawler of the first game to the more melancholic mood of the open-road racer, the screen is drenched in lavish colour and far more detail than one might expect from such a seemingly simple art style.
Easily a match for the visuals is the audio. The in-game sounds of a car engine or bone-crunching strike are low-key, which allows the music to come to the fore. Those tunes are all from the electronic genre, simple, yet layered with enough depth to not feel tedious or tiring. Easily overshadowing all the rest though is Maya Tuttle’s voice-over narration as The Kid. Her tone is one of pervasive resignation that works to reinforce the same mood within the script.
That melancholia will surely strike a chord with anyone who has grown up on the fringes. The Kid speaks of once loving and now hating the Suburbia of their childhood, where memories of happiness collide with a contemporary feeling of entrapment. The words and lines are powerfully evocative—made even more so by the connection between the gameworlds and the prevailing emotion at that point. The problem is that they amount to nothing. The story comprises of these snippets—these freestanding scenes of life lived lonely—that never coalesce into anything. The Kid may find an arcade and speak of finding some sort of home and a source of strength, but it goes nowhere. The game ends just as things start to get interesting. Setting up for a sequel is no sin. Plenty of other games and media products—from Dante’s Inferno to Harry Potter—have done just that. However, to be effective, such first parts need to offer a story in and of themselves, not just the promise of a story to come, and that is where 198X falls apart.
With each game in the compilation being a straightforward, one-and-done affair and the overarching narrative feeling like a prologue at best, 198X is wafer-thin. The presentation is simply remarkable, and the package has enough variety to be worth a look, but the unmistakable impression is that something is missing.
Reviewed on PC. Coming soon to Nintendo Switch, PlayStation 4, and Xbox One.
- New Saints Row Is “Deep In Development” on
- Everspace Developer Teases New Open-World Space Shooter on
- SEGA Will Announce a AAA Title at Gamescom 2019 on
- The Outer Worlds: Players Can Kill Everyone, But Creating So Many Variables Is ‘Insanely Hard’ on
- E3 Website Contained Public Spreadsheet of Over 2,000 Attendees’ Personal Information on
- Assassin’s Creed Odyssey’s Dive into Mythology Alleviates Its Greatest Misstep on
- GreedFall Announces Pre-Order Bonuses and 4K Support on
- OnlySP’s Favorite Games #10—Star Wars: Knights of the Old Republic II on