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Bethesda: ‘We Have To Change How We Approach Single-Player Games’

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Bethesda

Although Bethesda Softworks continues to be one of the greatest proponents of single-player games in the AAA arena, the publisher believes it needs to adapt its approach to such projects.

Speaking to The Guardian recently, Bethesda’s senior vice-president of PR and marketing Pete Hines first reiterated that the publisher remains dedicated to the format, saying “it’s part of who we are, and we still think there’s room to be successful.”

That determination, he said, is evident in the ‘Mooncrash’ update for Prey, as well as the upcoming single-player-focused sequels of RAGE, DOOM, and Wolfenstein. However, Hines also noted that the approach to such developments needs to change with the times:

“That doesn’t mean that we should keep doing things the way we did five or ten years ago—we’ve got to continue to change how we approach it.”

Unfortunately, Hines did not go into further detail about the forms those changes might take. Nevertheless, the aforementioned games may indicate some methods, as ‘Mooncrash’ introduces procedural generation for endless replayability and Wolfenstein: Youngblood will feature co-operative play.

For all the latest from Bethesda and all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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