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E3 2019

Will Bethesda Disappoint Players Again At E3?



Every year, developers from around the world gather in June to showcase their most secret and anticipated projects. In the months leading up to E3, gamers witness the spectacle of influencers and industry veterans discussing the rumors of what might be, further fueling their desired announcements come to life. In the spirit of fun and excitement, E3 allows for the passion of gaming to be broadcast on a world stage and recognized for its influence on the entertainment industry.

Now that the industry is approaching the eve of E3, OnlySP is counting down the days remaining in a segment we like to call ‘12 Days of E3’. Please join OnlySP in celebrating an event that can be described as Christmas for Gamers, as we come together in anticipation for E3 2019!

Single-player gamers have come to expect a lot from Bethesda. With big name titles such as DOOM, Elder Scrolls, and Wolfenstein under the Bethesda banner, the publisher literally manufactures high hopes. After E3 2018, single-player fans felt cheated, and, on reflection, the disappointments were not unreasonable. From the highly criticised multiplayer stylings of Fallout 76 to the underwhelming narrative in Rage 2, imagining what E3 2019 has in store to redeem its failings is near impossible. So what do players deserve to see that might atone for the mistakes of the past twelve months?

The damage caused to Bethesda’s reputation by Fallout 76 is irreparable. The multiplayer, online-only title angered many fans who were hoping for a new mainline entry in the franchise that was exclusively single player. Bethesda missed the mark and lost players’ trust in the Fallout franchise. Assumedly, the only way to win fans back would be with the announcement of Fallout 5. The likelihood of this is incredibly slim considering Fallout 4 was released in 2015, seven years after Fallout 3 in 2008. However, Bethesda is no stranger to teasing a game’s existence to satiate the fanbase, so we may see a reveal not unlike that of The Elder Scrolls VI last year, simply to start healing self-inflicted wounds.

doom eternal

To add to the Fallout drama, Fallout 4 was an incredibly disappointing experience for players after Obsidian found such success with Fallout: New Vegas. Do people really want to watch the series continue to fall from grace or would we rather place our hopes in new IP such as Starfield?

Meanwhile, Rage 2 promised a narrative-focused experience and delivered the opposite. What makes the game so disappointing is that the Bethesda name was once synonymous with crafting incredible single-player experiences. Each new entry in the Elder Scrolls franchise has revolutionised gaming and what players should expect from open-world narratives. Whilst Bethesda would reap the benefits of showcasing the story behind some of its current developments, the possibility does not match what we have witnessed in past years. Another year with little talk of story content could prove troublesome to the success of the publishers upcoming releases.

Of all the games currently known to be in development by Bethesda-owned studios, DOOM Eternal seems to be the most likely star of the 2019 showcase. The question here is whether the title will just be a disappointment. The nostalgia of the 2016 reboot has worn off, so can a new entry in the franchise really hold its own in 2019?

Wolfenstein: Youngblood

A welcome, and not too far fetched, announcement would come from Arkane Studios. Since the release of Prey and Dishonored: Death of the Outsider, little else has come out of the studio, which presents an opportunity to give fans something big this year. Whilst a reveal may be wishful thinking, as the studio is currently involved with Wolfenstein: Cyberpilot, the prospect is exciting as it could be a highly redeeming feature for the 2019 conference.

Excited musings aside, the let downs of the past few months could truly make the Bethesda E3 2019 showcase something unexpectedly worthwhile. We are yet to see how Wolfenstein: Youngblood pans out, so hopefully that is the success that returns faith. Maybe our expectations have just become too high. Maybe our opinions have just become too negative. Regardless, I am (maybe naively) optimistic that this year’s E3 will offer something spectacular to restore our faith in this once-great publisher.

To see more from our 12 Days of E3, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

What does a fitness instructor like to do with their spare time? Write about video games obviously. Amy has been obsessed with video games ever since watching her parents play Crash Bandicoot on PS1. All these years later, she is thrilled to get to share her thoughts on the games she loves so much.

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E3 2019

The Outer Worlds is Proof of Obsidian’s Ability to Build a Universe



The Outer Worlds

Obsidian Entertainment has consistently put out stellar RPGs for the last decade, but all of its creative juices have been strained of originality. Fallout: New Vegas and South Park: The Stick of Truth, while loved by many, are not synonymous with the Obsidian name. Though the developer has taken a crack at its own IP before, The Outer Worlds looks like the world’s first real taste of an unhinged Obsidian. Bringing together everything fans love about Obsidian-led games with the production values of a AAA RPG, The Outer Worlds plans to show players what the team can do when given time and the right tools.

Thanks to Obsidian’s generosity, OnlySP was given the chance to check out a behind-closed-doors viewing of the game at E3 2019. Even though the footage was hands-off, what was shown was more than enough to justify high hopes.

Obsidian has worked up enough goodwill in the last decade to fill a wasteland. From the moment the demo started, The Outer Worlds proved that Obsidian deserves all of its praise. 

Falbrook, a town on the planet Monarch, was showcased in the demo’s early moments and looked to offer Rockstar Games-levels of character. Townsfolk were walking around, talking with each other as business carried on as usual. The western, sci-fi fusion felt lived-in and was a nice reminder that Obsidian can do more than just make gripping RPG gameplay.

From the streets of Falbrook, the player walked into a nearby bar area to talk with an NPC. Here, dialogue and the importance of choice was shown in full effect. Those familiar with Fallout: New Vegas will find similar NPC interactivity here, as dialogue options have varying paths to take. Of course, standard options can be chosen to progress the story or learn more about another character’s background. Again following the example of Fallout was how dialogue can change depending on how the player character is set up. Obsidian did not go into detail about how dynamic this feature can be but did give the example of unique dialogue options for players who choose to have a low-intelligence character.

A true Fallout: New Vegas spiritual successor needs more than the classic RPG developer’s advanced dialogue, though, and The Outer Worlds’s combat offered just that. Though appearing sluggish during the first encounter, combat can pick up quickly. For example, The Outer World’s has a slow-motion mechanic called Tactical Time Dilation, which can most easily be compared to Fallout’s V.A.T.S. mechanic. This spin on an ability familiar to both Obsidian and Fallout fans alike is a great example of the developer’s willingness to blend its past experience with new ideas. Similar mechanics have been a staple of modern games, though normally can only be found in arcade-like games. Seeing such an arcadey ability used in a proper RPG was refreshing and should offer some hope to those worried The Outer Worlds could be all bark and no bite.

Obsidian doubled down on the importance of choice shortly after the first encounter by stressing the choices players can make both outside and inside combat. Again, as seen in many modern games, The Outer Worlds promises the option to take a stealth approach when infiltrating enemy lines.

What was really stunning about everything shown in the demo was the world and universe building. Leaving the town of Falbrook, which was interesting in its own right, led to fungal treetops that towered over the landscape. Pollen and spores filled the air as the player progressed onward. Obsidian claims the game will remind players of the team’s dark sense of humor, and the creatures and environments are unique both in name and appearance. The Outer Worlds looks to be both lived-in and well-realized, thus justifying its existence in the process. The entire reason Obsidian, or any developer for that matter, needed to take a leap of faith with its own IP was to prove it can produce a world worth living in. Despite gameplay and RPG mechanics that may not be wholly unique, the game’s namesake is.

Obsidian is promising outer worlds that are brimming with character. The Outer Worlds, while not promising anything too outside of the box in terms of gameplay, looks to offer a world like no one has ever seen before. Expect a much more polished Fallout: New Vegas with environments built from the ground up when The Outer Worlds finally finds its way to shelves on October 25, 2019 for PC, PlayStation 4, and Xbox One. 

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