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E3 2019

Will Bethesda Disappoint Players Again At E3?



Every year, developers from around the world gather in June to showcase their most secret and anticipated projects. In the months leading up to E3, gamers witness the spectacle of influencers and industry veterans discussing the rumors of what might be, further fueling their desired announcements come to life. In the spirit of fun and excitement, E3 allows for the passion of gaming to be broadcast on a world stage and recognized for its influence on the entertainment industry.

Now that the industry is approaching the eve of E3, OnlySP is counting down the days remaining in a segment we like to call ‘12 Days of E3’. Please join OnlySP in celebrating an event that can be described as Christmas for Gamers, as we come together in anticipation for E3 2019!

Single-player gamers have come to expect a lot from Bethesda. With big name titles such as DOOM, Elder Scrolls, and Wolfenstein under the Bethesda banner, the publisher literally manufactures high hopes. After E3 2018, single-player fans felt cheated, and, on reflection, the disappointments were not unreasonable. From the highly criticised multiplayer stylings of Fallout 76 to the underwhelming narrative in Rage 2, imagining what E3 2019 has in store to redeem its failings is near impossible. So what do players deserve to see that might atone for the mistakes of the past twelve months?

The damage caused to Bethesda’s reputation by Fallout 76 is irreparable. The multiplayer, online-only title angered many fans who were hoping for a new mainline entry in the franchise that was exclusively single player. Bethesda missed the mark and lost players’ trust in the Fallout franchise. Assumedly, the only way to win fans back would be with the announcement of Fallout 5. The likelihood of this is incredibly slim considering Fallout 4 was released in 2015, seven years after Fallout 3 in 2008. However, Bethesda is no stranger to teasing a game’s existence to satiate the fanbase, so we may see a reveal not unlike that of The Elder Scrolls VI last year, simply to start healing self-inflicted wounds.

doom eternal

To add to the Fallout drama, Fallout 4 was an incredibly disappointing experience for players after Obsidian found such success with Fallout: New Vegas. Do people really want to watch the series continue to fall from grace or would we rather place our hopes in new IP such as Starfield?

Meanwhile, Rage 2 promised a narrative-focused experience and delivered the opposite. What makes the game so disappointing is that the Bethesda name was once synonymous with crafting incredible single-player experiences. Each new entry in the Elder Scrolls franchise has revolutionised gaming and what players should expect from open-world narratives. Whilst Bethesda would reap the benefits of showcasing the story behind some of its current developments, the possibility does not match what we have witnessed in past years. Another year with little talk of story content could prove troublesome to the success of the publishers upcoming releases.

Of all the games currently known to be in development by Bethesda-owned studios, DOOM Eternal seems to be the most likely star of the 2019 showcase. The question here is whether the title will just be a disappointment. The nostalgia of the 2016 reboot has worn off, so can a new entry in the franchise really hold its own in 2019?

Wolfenstein: Youngblood

A welcome, and not too far fetched, announcement would come from Arkane Studios. Since the release of Prey and Dishonored: Death of the Outsider, little else has come out of the studio, which presents an opportunity to give fans something big this year. Whilst a reveal may be wishful thinking, as the studio is currently involved with Wolfenstein: Cyberpilot, the prospect is exciting as it could be a highly redeeming feature for the 2019 conference.

Excited musings aside, the let downs of the past few months could truly make the Bethesda E3 2019 showcase something unexpectedly worthwhile. We are yet to see how Wolfenstein: Youngblood pans out, so hopefully that is the success that returns faith. Maybe our expectations have just become too high. Maybe our opinions have just become too negative. Regardless, I am (maybe naively) optimistic that this year’s E3 will offer something spectacular to restore our faith in this once-great publisher.

To see more from our 12 Days of E3, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

What does a fitness instructor like to do with their spare time? Write about video games obviously. Amy has been obsessed with video games ever since watching her parents play Crash Bandicoot on PS1. All these years later, she is thrilled to get to share her thoughts on the games she loves so much.

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E3 2019

Biomutant is Vibrant, Unique, and a Hell of a Lot of Fun




THQ Nordic had a bevy of games available to play on the show floor at this year’s E3. While some attendees eagerly lined up to play Darksiders Genesis (as our own Michael Cripe did), others sought to finally get their hands on Experiment 101’s highly unique Biomutant for a hands-on, 30-minute demo. Thankfully, Biomutant’s E3 demo is more than enough proof that the will end up being something truly special.

After selecting their preferred language, players were given the option to recode their mutant’s DNA, serving as Biomutant’s version of a character customizer. The customization options were satisfying. A circle graph appears on the screen with five key skills the player must find their preferred balance between: strength, agility, intellect, charisma, and vitality. A sixth skill, luck, was also present, but it was not one that the player could influence from the circle graph. This graph not only influences the player’s mutant’s skills but it also directly changes the mutant’s appearance.

Other customization options included determining the mutant’s fur length and primary and secondary colors. Once these options were set, the demo thrusts the player into a mission that begins with riding a hot air balloon  while the narrator speaks of the excitement of an adventure. Enemies begin firing to bring down the hot air balloon and the player is dropped into the action.


The world of Biomutant immediately pops, as the colors were sharp and invoked thoughts of Ratchet &Clank with a slightly more comic-book style. The visuals reflected the conditions of the area, too, with vibrant reds representing intense heat being a memorable example. The first thing that stood out about this sequence was how great the combat felt. Similarly to Insomniac’s Spider-Man and Rocksteady’s Arkham series, sliding through an enemy’s legs while kicking, punching, and shooting felt tight and familiar. In some instances, the game slowed down when a knockout blow was dealt, which was a nice cinematic touch.

Progressing forward saw the player in an area with additional enemies with a larger, more intimidating foe acting as the main objective. This section introduced the Super Wushu attack, which varies depending on the equipped weapon. The most rewarding of these attacks was with the Klonk Fist which was obtained later in the demo. The Klonk Fist offered huge gauntlets that could pummel multiple enemies by mashing the action button.

The key to unlocking the Super Wushu attack involves stringing together combos which felt fairly easy to do. I do not recall ever losing my combo to an enemy attack, as I obtained the special attack fairly often. The combat allowed for those who wished to mash the melee or firing button but also rewards the players who are more tactical in their combos while mixing in shooting with melee attacks.


With the tutorial for the demo out the way, the game continues by having the player go to a different part of the planet. This new area showcased the vibrant greens and life that contrasted the overheated reds from the previous area. After some platforming, the demo descends the player down into the world where Gizmo the Greasemonkey resides.

Biomutant NPC dialogue is spoken by the narrator from the beginning of the demo while the player’s character makes vague sounds during the conversation. This exchange felt a bit underwhelming for the action-RPG as options did not hold any consequences for how the next section plays out and can be skipped without missing out on much of the story or mission objective.

After descending down and exiting an elevator shaft, the player enters a dark, oil-spilt area. The color palette here reflected the same pop to its visuals as the other sections. A mech suit, which was required to clean up the oil, controlled fine, though combat definitely felt better out of the mech suit than in it.

A final enemy awaited which served as the boss fight for the mission. This fight contained three phases with the enemy adding a new attack method from in the second. The third phase, however, took place inside the creature. After taking him down from the inside, the planet’s Tree of Life becomes more alive as indicating a reversal of destitute for the planet.

The demo confirmed the anticipation OnlySP had for Biomutant. The combat felt great and the visuals really popped. THQ Nordic and Experiment 101 may something special on their hands if the rest of the game plays as the demo did.

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