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Bethesda Assures Fans That Dishonored Franchise is Not Dead




After Arkane Studios announced earlier this year that Dishonored is “resting,” Bethesda has confirmed that the series has not been killed off entirely.

In an interview with Metro, Bethesda’s vice president of PR and marketing, Pete Hines, revealed that the current status of the series is not a publisher-mandated pause, but instead a creative decision powered by the studio:

“The fact that they’re waiting to do that has nothing to do with the relative success of failure[;] it has to do with, ‘We wanna do this and then we wanna try this other thing because we’ve never done this. And we want to try a new IP because we haven’t done one in… decades’.”

Hines likened the decision to that made by Todd Howard and the Bethesda Game Studios team in creating the online Fallout 76 and mysterious Starfield before returning to the world of Tamriel with The Elder Scrolls VI.

He also noted that Arkane is “working on a number of things.” One of those projects is the ‘Typhon Hunter’ VR and multiplayer expansion for last year’s Prey.

No other Arkane projects have yet been revealed, though job listings currently available on the studio’s website make reference to “next-generation console systems,” while a call for a new narrative designer at Arkane Lyon includes the requirement of familiarity “with the constraints of Immersive Simulations and Action-Adventure games,” suggesting that the developer’s next game will not stray too far from the established formula.

The last Dishonored game to release was last year’s Dishonored: Death of the Outsider, which Marley Hannan gave a Distinction in OnlySP’s glowing review.

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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