Sometimes less is more, as was the case with this year’s reboot of DOOM from ID Software and Bethesda.
Pete Hines, VP of PR and marketing at Bethesda, recently spoke with MCV about the positive reception that DOOM’s single player campaign received following its release. He told the website that he was “surprised” by how “much folks liked and got the single-player” campaign in the game.
If you haven’t played DOOM yet, the game is very light on story and mostly focuses on setting you up with multiple different arenas throughout the campaign for players to take on hoards of demons. Hines mentioned the lack of a “voiced protagonist” and “story” as being his main worries for why people might not like the campaign as that goes against recent trends in the industry, for the most part.
“If you are at Bethesda and play the single-player, you might think it’s really fun and different,” said Hines. “But you don’t know if you’re drinking your own kool-aid… is it really fun? Or are people going to play it and dislike the fact there’s no voiced protagonist, or the fact there’s no real story, and will they say: ‘id Software hasn’t got out of the 1990s. Same old, same old. 6/10’. You never know which of those two scenarios you’ll end up getting.”
I can’t say that I’m surprised that Hines and possibly a lot of Bethesda were worried that people might not react well to DOOM’s take on the single player campaign, but I’m glad it all worked out as the game was definitely a lot of fun. Sometimes it’s nice to sit back and enjoy a shooter that’s completely focused on having fun and nothing else really. Plus, you know, the game was super pretty to look at too. Hopefully Shadow Warrior 2 provides us with a similar experience to what DOOM offered this October.
Let us know in the comments section what you think about Hines’ thoughts about the single player campaign for DOOM.