BioShock (Take-Two Interactive)

Despite launching BioShock Infinite in 2013, Ken Levine’s new project remains shrouded in mystery, but the genre, at least, has now been revealed.

According to a job listing for a cinematic narrative scripter, the game is “a creatively ambitious project in the immersive sim genre.”

The listing indicates that the successful applicant will be responsible for implementing both scripted and systemic narrative elements. This design ethos aligns with the big piece of information that was already known about the project: that it is intended to represent a new kind of story-led experience based on what Levine has termed “narrative Lego.”

The immersive sim genre, exemplified through the likes of System Shock, Prey, or Deus Ex, puts player freedom at the fore, tying agency to actions rather than skills, as is more common in RPGs.

Levine’s new game—whatever it is—is currently in development at Ghost Story Games, a small team founded after BioShock studio Irrational Games was dissolved in early 2017.

An immersive sim would certainly align with the studio’s intention of creating “experiences where the gameplay is as challenging as the stories.”

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Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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