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Black Ops 2 – Details on campaign length and endings

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If you bought into the recent hype over Call of Duty: Black Ops 2, in which Treyarch promised an innovative new campaign that woul bring about a complete change in structure, then please make your way to the disappointment room for debriefing. There you’ll meet John Rafacz, who will inform you on the campaign’s length and endings.

Firstly, the campaign’s length. For those of you wondering; yes, it will once again be shorter than an oompa-loompa. Treyarch’s John Rafacz said as much recently when being interviewed by several publications.

Black Ops 2 is still in development and we don’t have a final run time, but I think it’s safe to say that it will be similar to what Call of Duty fans have enjoyed before.

He also gave us the disappointing news that the much-touted new Strikeforce levels, where you’re allowed to control a variety of units in a flexible battlefield setting, won’t actually impact the game’s narrative that much. Truth be told, the outcome of these levels will only affect what ending you get, with the rest of the campaign having a relatively rigid structure.

With regards to Strikeforce levels, I think it’s really important to have the right expectations – we’ll all share the core single-player experience, but the success or failure that you encounter in these additional levels will ultimately shape the geo-political fiction that wraps the conclusion of your game. So, we’ll all play for the same present, but yours will have different gift-wrapping paper on it than mine.

I think that gift-wrapper analogy nicely sums up the gimmicky nature of the strikeforce missions. While it is nice to see some non-linearity being introduced to a Call of Duty campaign, it still seems like it’s going to be far from a game-changer. Black Ops 2 comes out on November 16th for the PC, PS3, and Xbox 360.

Make sure to follow OnlySP for even more news regarding oompa-loompas single-player games.

[Nowgamer]

[Spong]

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at michaelurban@www.onlysp.com. Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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