If you bought into the recent hype over Call of Duty: Black Ops 2, in which Treyarch promised an innovative new campaign that woul bring about a complete change in structure, then please make your way to the disappointment room for debriefing. There you’ll meet John Rafacz, who will inform you on the campaign’s length and endings.
Firstly, the campaign’s length. For those of you wondering; yes, it will once again be shorter than an oompa-loompa. Treyarch’s John Rafacz said as much recently when being interviewed by several publications.
Black Ops 2 is still in development and we don’t have a final run time, but I think it’s safe to say that it will be similar to what Call of Duty fans have enjoyed before.
He also gave us the disappointing news that the much-touted new Strikeforce levels, where you’re allowed to control a variety of units in a flexible battlefield setting, won’t actually impact the game’s narrative that much. Truth be told, the outcome of these levels will only affect what ending you get, with the rest of the campaign having a relatively rigid structure.
With regards to Strikeforce levels, I think it’s really important to have the right expectations – we’ll all share the core single-player experience, but the success or failure that you encounter in these additional levels will ultimately shape the geo-political fiction that wraps the conclusion of your game. So, we’ll all play for the same present, but yours will have different gift-wrapping paper on it than mine.
I think that gift-wrapper analogy nicely sums up the gimmicky nature of the strikeforce missions. While it is nice to see some non-linearity being introduced to a Call of Duty campaign, it still seems like it’s going to be far from a game-changer. Black Ops 2 comes out on November 16th for the PC, PS3, and Xbox 360.
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