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Treyarch on Black Ops 4’s Lack of Single-Player: “We Follow the Fun”



Call of Duty, Black Ops

Call of Duty: Black Ops 4‘s well-reported news that the game will fail to feature a single-player campaign has divided fans, with Treyarch co-studio head Dan Bunting’s recent comments only muddying the waters further.

In an interview with Game Informer, Bunting answered a series of questions regarding Black Ops 4‘s single player, or lack thereof. Bunting began his explanation by ruminating on the chaotic nature of game development, concluding that ultimately Treyarch “prototype ideas; some of them work out great, some of them don’t work out great and you pivot. You find a new idea [and] focus on that. We follow the fun.”

The definition of “fun,” at least this time around, does not feature a campaign mode. David Vonderhaar, another studio head, contextualised Bunting’s comments further, revealing that Black Ops 4 had always been envisioned as a social experience first. Treyarch initially mapped out a rough campaign but, according to Vonderhaar, “[it] wasn’t a campaign as people usually refer to it anyways [… it] was a multiplayer game.”

Despite these comments, Treyarch’s attitude has appeared to sour in regards to its single-player output. As pointed out in the interview, the timing of the battle royale mode plans and the abandonment of single-player occurred almost simultaneously. Fans and journalists alike have speculated that the campaign, due to this timing, was scrapped to prioritise resources for the infinitely more profitable battle royale mode.

Concluding the interview, Bunting stated that Treyarch was “evolving” in order to deliver “constantly deliver exciting experiences [to its] fans.” The studio’s evolution appears to have left single-player in the dust; whether this adaptation proves beneficial or not, time will tell.

Call of Duty: Black Ops 4 is set to launch October 12 on PC, PlayStation 4, and Xbox One. For more news on single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube.


Halo Infinite Creative Director Leaves 343 Industries



Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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