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Blair Witch Developer Confirms Story Will Be Canon in the Film Universe

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Bloober Team has confirmed that its new Blair Witch game will become canon, so any future story in the Black Hills Forest will reference events that take place in the story.

Bloober Team writer Basia Kciuk and developer Maciek Glomb shared new details about the game’s story during Gamespot’s E3 livestream. When the developers were asked about their version of Blair Witch, they confirmed that Bloober Team has taken the iconic IP, but turned it into a new story.

However, the most surprising revelation is that the game will become canon for the wider Black Hills Forest saga. Therefore, the events that take place in the story will be used in the future. This means that hardcore Blair Witch fans will need to either play or be aware of what happens in the game for future movies, TV series, or games.

Bloober Team also discussed the game’s replayability value, confirming a lot of dialogue, so players are unable to experience all dialogue options in just one playthrough. Additionally, players who do a second playthrough will have a different perspective, which adds to the value of replaying.

In addition, Bloober Team hinted that the game may have different endings depending on what events take place within that playthrough, though this has not been officially confirmed.

Gameplay of Blair Witch has also revealed Bullet, the dog, the only other character in a desolate forest. Bullet has been designed with meticulous thought. In fact, Bullet has been designed to emotionally manipulate the player. Protagonist Ellis and Bullet’s relationship will be “crucial for cooperation,” and the pair must “communicate with each other” to express what each of them wants out the relationship.

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Steve's two passions are journalism and gaming and has written for other publications before joining OnlySP. He likes to play RPG and Action/Adventure games on consoles, and has some expertise of game development litigation including loot boxes.

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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