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Vampire: The Masquerade — Bloodlines 2 has Multiple Endings, Varying Consequences

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Vampire: The Masquerade – Bloodlines 2 will feature a wealth of dialogue options leading to different endings, but also many consequences.

In an interview with Gamereactor, studio narrative designer Cara Ellison and narrative lead Brian Mitsoda discussed dialogue choices available to players. Both Ellison and Mitsoda confirmed the game features dialogue options at the heart of the game. Choice underpins the game and will determine multiple outcomes, meaning players can have new experiences in multiple campaigns.

“We’ve basically tried to add as many options as possible… You can do as many things and have as many consequences as possible. You can level up your negotiation skill, which means you can bluff faster, you can flirt your way through conversations if you want, if you’re very charismatic.”

Furthermore, Ellison and Mitsoda highlighted that, when players make decisions in the game, the outcome is almost impossible to predict. Therefore, players will just have to navigate through the dialogue options based on what they think is best, but every decision leads to consequences.

“We try to make it so it’s quite organic and realistic, so you’re not really sure what the outcome’s gonna be often when you choose them, you’re just choosing what you think is best at the time and then seeing that play out in front of you… There are multiple endings for the game, usually every playthrough, I think, is going to be different.”

The return of the clan system in Bloodlines 2 will be one of the many ways players will be forced into making difficult decisions. Paradox Interactive has already confirmed that players will be offered the chance to join one of the ancient vampire clans that control the city of Seattle.

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Steve's two passions are journalism and gaming and has written for other publications before joining OnlySP. He likes to play RPG and Action/Adventure games on consoles, and sometimes wears a baseball cap backwards

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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