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Bloodstained: Curse of the Moon Receiving Physical Release Later This Week

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Bloodstained: Curse of the Moon

Last year’s prequel title, Bloodstained: Curse of the Moon, will soon see a physical release.

Announced and handled by Limited Run Games, physical PlayStation 4, PlayStation Vita, and Switch versions of the game will release on March 15.

Bloodstained: Curse of the Moon released last year to a fair amount of praise thanks to its roots in classic Castlevania gameplay. The game is a prequel to the upcoming Bloodstained: Ritual of the Night which is set for release sometime later this year.

Ritual of the Night saw massive success when Castlevania veteran Koji Igarashi launched its Kickstarter campaign in 2015. Curse of the Moon was one of the many rewards backers have received.

For more on Bloodstained, keep up with OnlySP on FacebookTwitter, and YouTube.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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