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Enigmatic Tweet Hints at Remake of 1986’s Starflight

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Starflight

On August 8, InXile CEO Brian Fargo sent out a tweet that may pique the interest of gamers, teasing a possible remake of the classic 1986 EA title Starflight.

While Fargo’s tweet indicates that InXile is not developing the purported remake, it serves as a strong implication that someone else is.

Old-school gamers may remember Starflight, an adventure role-playing game once available for the IBM PC, Amiga, Atari ST, Commodore 64, Macintosh, and Sega Genesis. Set in the year 4620, the game’s plot revolves around a starship captain exploring the reaches of the galaxy. The non-linear game allowed players to choose their own path through the story, making it one of the earliest sandbox games ever released.

Praised by critics, Starflight received many accolades, including a mention by Computer Gaming World as “the best space exploration game in years.” By December of 1987, the title had sold over 100,000 copies, a number which continued to climb until sales reached over a million units. The legacy of Starflight continues to this day, with a 2011 tweet from Mass Effect director Casey Hudson revealing that the classic game was a key inspiration for Bioware’s beloved series.

In 2006, a small group of fans began work on a freeware game based on the original, dubbed Starflight – The Lost Colony. Available for download and play at the creator’s website, StLC seeks to continue the gameplay tradition of the original, with modifications to meet the expectations of today’s gamer.

OnlySP will keep vigilant watch for any more information that might reveal more about a remake of Starflight. Be sure to follow us on Facebook and Twitter for more news, reviews, and other great content about everything single-player.

Also known as Twist, Jennifer is a gamer, author, and digital artist who spent the early days of her childhood beating her stepfather's friends at Space Invaders and Pole Position on a beat-up Atari console, after which they would promptly complain to her mother. Now a competitive Diablo 3 player, she splits her time between writing, loving her dog Emmie, and putting her monk through nephalem rifts in a quest for the top spot on the seasonal leaderboards.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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