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3D Bullet Hell Shooter MOTHERGUNSHIP Launches Next Month




The high-octane shooter MOTHERGUNSHIP has locked in a July 17 release date for PC, PlayStation 4, and Xbox One.

Developed by Terrible Posture Games in collaboration with GRIP Digital, the game is a spiritual successor to 2014’s Tower of Guns. The title builds on the tenets of its predecessor, allowing players to create massive weapons and use them to defend the Earth against swarms of enemies.

In addition to the story mode, the game will include an Endless Mode and a Sandbox mode, pitting players against a gauntlet of enemies.

Following the digital release, a physical version of the game will be available for consoles some time in August. A demo for the weapon crafting systems in MOTHERGUNSHIP, which OnlySP’s Chris Hepburn took a look at earlier this month, is currently available.

More information about the game is available in the interview we conducted with the Creative Director, Joe Mirabello, last year.

For all the latest on MOTHERGUNSHIP and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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