Connect with us

News

Call of Duty: Advanced Warfare 2 Would Excite Fewer Fans Than WWII

Published

 on

Call of Duty

Sledgehammer Games believes the studio has made the right decision to develop Call of Duty: WWII instead of Call of Duty: Advanced Warfare 2.

Speaking to Trusted Reviews, studio head Michael Condrey said creating a sequel to 2014’s Advanced Warfare would have been a “natural” move, but the team decided otherwise based on trend predictions. According to Condrey, “fans wouldn’t be as excited” if Call of Duty: Advanced Warfare 2 was released this year. With each Call of Duty game undergoing a three-year development cycle, predicting the trends and state of the industry was crucial. “I think the most interesting and challenging part of those conversations is trying to predict where the industry is going to be in three years,” said Condrey.

Call of Duty: Advanced Warfare marked the series’s departure from its boots-on-the-ground gameplay, equipping players with futuristic weaponry and high-tech suits that enable one to double jump and wall-run. Last year’s entry, Call of Duty: Infinite Warfare, polarized fans and critics after it propelled players far into the future and introduced low-gravity shootouts and space dogfights.

As for the studio’s next game, Sledgehammer Games will only start thinking about its plans after Call of Duty: WWII releases. “I think we’ll need that same discipline and rigour around what comes next. Certainly we love doing the historicals. Certainly we love doing World War II, it’s something we’re very passionate about.”

Call of Duty: WWII launches on November 3, 2017 for PC, PS4, and Xbox One.

For the latest on Call of Duty and single-player games, make sure to check OnlySP and follow our FacebookTwitter, and Tumblr.

News

Sci-Fi Adventure Tether Back in Development, Demo Released

Published

 on

Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Continue Reading