Connect with us


Call of Duty: Advanced Warfare 2 Would Excite Fewer Fans Than WWII



Call of Duty

Sledgehammer Games believes the studio has made the right decision to develop Call of Duty: WWII instead of Call of Duty: Advanced Warfare 2.

Speaking to Trusted Reviews, studio head Michael Condrey said creating a sequel to 2014’s Advanced Warfare would have been a “natural” move, but the team decided otherwise based on trend predictions. According to Condrey, “fans wouldn’t be as excited” if Call of Duty: Advanced Warfare 2 was released this year. With each Call of Duty game undergoing a three-year development cycle, predicting the trends and state of the industry was crucial. “I think the most interesting and challenging part of those conversations is trying to predict where the industry is going to be in three years,” said Condrey.

Call of Duty: Advanced Warfare marked the series’s departure from its boots-on-the-ground gameplay, equipping players with futuristic weaponry and high-tech suits that enable one to double jump and wall-run. Last year’s entry, Call of Duty: Infinite Warfare, polarized fans and critics after it propelled players far into the future and introduced low-gravity shootouts and space dogfights.

As for the studio’s next game, Sledgehammer Games will only start thinking about its plans after Call of Duty: WWII releases. “I think we’ll need that same discipline and rigour around what comes next. Certainly we love doing the historicals. Certainly we love doing World War II, it’s something we’re very passionate about.”

Call of Duty: WWII launches on November 3, 2017 for PC, PS4, and Xbox One.

For the latest on Call of Duty and single-player games, make sure to check OnlySP and follow our FacebookTwitter, and Tumblr.


Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading