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Call of Duty: Black Ops 3 Campaign Includes 20 Missions, Should Last 14-15 Hours

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Call of Duty hasn’t had a great campaign mode since the days of the Modern Warfare series due to the series huge focus on multiplayer. Treyarch is looking to remedy this by making sure that every mode receives the same amount of love as the other.

Certain press outlets got a look at the game’s campaign mode during a preview event last week, which revealed quite a few new details about the game you may not have expected.

According to a video preview released by VideoGamer, you can apparently play the last level of the campaign first if you’d prefer. The game will end once you finish the mission, or at the sake of story spoilers you can go back and play through the rest of the campaign to see how the events lead up to the finale. The developers are taking somewhat of a “Netflix” style approach to the campaign, allowing you to jump in at any point you’d like.

The VideoGamer crew also confirmed that the campaign includes a total of 20 levels and should take the average player around 14-15 hours to fully complete.  This makes the campaign for Call of Duty: Black Ops 3 the longest campaign to date for any Call of Duty title. Treyarch, however, is stressing that the game’s story will apparently “blow your mind” and is “multi-layered”.

Customization is also a big factor in the campaign mode this year as well, a first for the series.

Call of Duty: Black Ops 3 releases on the PS4, Xbox One, PC, PS3 and Xbox 360 on November 6th, 2015. If you missed the news last month, Black Ops 3 will not have a campaign mode on either the PS3 or Xbox 360 versions of the game.

Stay tuned to OnlySP on Facebook and Twitter for further details on Call of Duty: Black Ops 3’s campaign mode.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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