Connect with us

News

Call of Duty: WWII Featuring No Health Regeneration

Published

 on

According to Polygon, the single-player campaign of Activision and Sledgehammer Games’s Call of Duty: WWII will not feature automatic health regeneration.

Not since the first Call of Duty in 2003 has the franchise not included a health regeneration system. In the first game, players had to pick up medical kits, if they wanted to replenish their health. Whether or not that will be the case in the franchise’s newest instalment is unclear.

According to Glen Schofield, co-founder of Sledgehammer Games, in an interview with Polygon, “You have to worry about every bullet.”

Sledgehammer Games wanted to capture the vulnerability of soldiers in its newest depiction of World War II. This vulnerability, especially among new recruits as opposed to veteran soldiers, manifests itself in the naïveté of greener soldiers. Schofield goes on to say:

“You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t Tier One warriors, to show that vulnerability. They’re naïve. It’s been a really cool challenge creating this different kind of gameplay.”

The last Call of Duty game to be set in World War II was World at War, released in 2008. World War II is perhaps the most explored era in the world of military shooting games, and for a while, the overplayed time period became stale to gamers. However, with the world of video games having reached a new generation (PlayStation 4 and Xbox One), a better time to return to the most brutal conflict in human history seems unlikely.

Sledgehammer Games is an American video game developer. Founded in 2009 by Glen Schofield and Michael Condrey, the company is a subsidiary of Activision and is based in Foster City, California. Sledgehammer Games co-developed Call of Duty: Modern Warfare 3 with Infinity Ward, which released in 2011, and was the sole developer behind 2014’s Call of Duty: Advanced Warfare.

OnlySP will be keeping up-to-date on all things Call of Duty and single-player games. Be sure to bookmark OnlySP and follow us on Facebook and Twitter.

News

LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

Published

 on

LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading