Connect with us

News

Castlevania: Mirror of Fate Estimated To Last 16 Hours

Published

 on

castlevania_lords_of_shadow_mirror_of_fate-12

Castlevania: Lords of Shadow was a well received reboot of Konami’s classic adventure franchise, the success of which has spawned a subseries is in its own right. The next game to take place within the chronology is a 3DS title, bizarrely called Castlevania: Lords of Shadow – Mirror of Fate, while a direct sequel is expected to launch no earlier than the end of 2013. With very little information about that console game, you’ll have to tide yourself with the news on the 3DS iteration, which bridges the temporal gap between the main entries. Once again developed by MercurySteam, the game takes place across a number of different timeframes, with players taking control of Simon and Trevor Belmont, the respective son and grandson of former protagonist Gabriel, and Alucard, the son of Dracula.

This allows the game to follow in the footsteps of its direct predecessor as being a hefty adventure, even though it is primarily a 2D sidescroller. Responding to a fan’s question on Twitter, the series producer, David Cox, said that the average first playthrough, assumedly based on playtesters, lasts about 16 hours, while subsequent ones take about twelve. He also mentioned that this does not factor in 100% completion, which he later estimated to take about 20. Whether it is worthwhile to take pains to get everything is up for debate, but doing so will unlock a secret ending.

Mirror of Fate is currently slated to release on the 5th of March (8th EU). We can’t say how closely we’ll continue to follow this midquel, but Lords of Shadow 2 will be high on our priority list when details start to leak out, so keep it tuned to OnlySP for all the news that’s fit to print.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

News

Kumo’s New Screenshots Showcase Some Beautiful Clouded Landscapes

Published

 on

Kumo

Kumo’s developer and publisher have released new screenshots showcasing the game’s stunning clouded landscapes.

Publisher Tales Art Studio and developer Benjamin Jason Gregg unveiled Kumo’s new screenshots on their Presskit page yesterday. The screenshots, embedded below, mainly show aesthetically designed ‘cloudscapes’ as well as the player character.

Kumo is a set to be a challenging puzzle game with memorable characters all within a clouded world. Players will journey through misty landscapes, ruins, across mountains, and even through a “strange mirrored temple.”

The page also includes information about the features in the upcoming title, which reads as follows:

  • Discover beautiful areas as you ascend the clouds.
  • A beautiful 10 piece soundtrack.
  • Freely control your ribbon using your spirit.
  • Lead Kumo into a second chance at life.

Tales Art Studio officially announced on Twitter that Kumo’s Kickstarter campaign will go live on 31 July:

Kumo is set to release on Mac, PC, PlayStation 4, Switch, and Xbox One should the Kickstarter succeed.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading