Connect with us

News

Chernobylite Ends Crowdfunding Campaign With Double its Initial Goal

Published

 on

chernobylite

Just before crossing the finish line, Chernobylite managed to reach 200 percent of its Kickstarter funding goal.

The campaign reached its end today, with the final total sitting at USD$206,671 from an initial $100,000 goal.

More than 3,300 backers pledged money in the campaign to secure extra content such as more locations, a crafting system, a bonus character, and more.

Passing the $200,000 stretch goal means players will get the “Red Forest Playable Location.” Chernobylite’s campaign page describes the content as “the most radioactive forest on Earth.”

Those unfamiliar with the campaign or game should check out the half-hour of gameplay footage posted just a few weeks ago.

Chernobylite is set for PC Early Access release later this year with a console launch planned for the future.

For more on the upcoming radioactive survival-horror title, keep checking in with OnlySP on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Continue Reading
Comments

News

Bohemia Interactive Says ARMA 3 ‘Contact’ is an Idea It Has “Wanted to Explore for Years”

Published

 on

Arma 3 Contact gameplay screenshot 1

The project lead of ARMA 3 ‘Contact’, Joris-Jan van ‘t Land, has explained why Bohemia Interactive opted to focus on an alien invasion for the new spin-off expansion.

In an upcoming interview with OnlySP, van ‘t Land outlined the reasoning behind creating a new extra-terrestrial spin-off expansion for ARMA 3 instead of developing a brand new project like ARMA 4.

On the official ARMA 3 Contact announcement trailer page, fans of the ARMA franchise left comments which appears to indicate that public opinion is in favour of a whole new game. However, van ‘t Land explained that ‘Contact’ actually came into existence because the Amsterdam studio was specifically set up to flesh out new ideas and create new IPs within the ARMA series.

“‘Contact’ originated from our relatively small Amsterdam studio, a team which was formed to develop original ideas for Bohemia. That specifically meant doing less traditional projects, even if they were DLC or expansions to an existing game.”

“Initially ‘Contact’ was not even specified to be an ARMA 3 expansion. We considered even a stand-alone game, but ultimately the benefits of the expansion route were far too great.” He continued, “It meant we could make use of a massive sandbox, and ARMA 3 players would benefit from additions even if they do not care about the setting. Without ‘Contact’, there likely would not have been another official ARMA 3 DLC or expansion, aside from our Creator DLC program of course.

van ‘t Land also revealed that many in the ARMA 3 production team have been wanting to explore the alien sci-fi genre for years, but now they finally got a chance to develop their ideas.

“The ‘first contact’ premise is one many in our team have wanted to explore for years. Some know that during its pre-production stage, ARMA 3 itself had some less conventional elements under its ‘Futura’ codename. We had done our own experiments with the topic on the side for fun, but now pitched it as an actual project, and were fortunately given the chance.”

ARMA 3 Contact is set to be released on 25 July 2019 on PC. The full interview with van ‘t Land will be available tomorrow.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading